View Full Version : flat shading
iXaarii 03-13-2004, 12:21 PM for just modelling I'd like to be able to see the polygons in flat shading (based on face normals not vertex normal lighting). I can't find any options to do that ;-(
The "shaded" mode of XSI isn't really flat shading as the colour is interpolated over the faces. Any solutions?
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EdHarriss
03-13-2004, 01:51 PM
Try turning off your objects auto-discontinuity or lowering it to 0.
iXaarii
03-13-2004, 07:37 PM
thanks. that did it. That was a solution I certanly didn't expect :P ... I was looking for some camera mode specification ... then again the downside is that this affects rendering too, right? I wish there was a way to change the camera mode & not the object :(
SheepFactory
03-13-2004, 09:03 PM
where is the auto-discontinuity property for the object?
iXaarii
03-13-2004, 09:34 PM
Get->property->geometry approximation
polygon mesh tab.
Soeren Nielsen
03-14-2004, 12:34 AM
small script to toggle it on and off, hope you can use it
discval = getvalue (".geomapprox.gapproxmoan")
if discval = 0 THEN
setvalue ".geomapprox.gapproxmoan", 60
else
setvalue ".geomapprox.gapproxmoan", 0
end if
discvalmsg = getvalue (".geomapprox.gapproxmoan")
logmessage "Surface Dicontinuity = " & discval
iXaarii
03-14-2004, 05:28 AM
wow!! :-)
I had no idea I had hit a problem that was spread out enough for somebody to make a script ... way cool!!! :scream:
me excited.
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