PDA

View Full Version : flat shading


iXaarii
03-13-2004, 12:21 PM
for just modelling I'd like to be able to see the polygons in flat shading (based on face normals not vertex normal lighting). I can't find any options to do that ;-(
The "shaded" mode of XSI isn't really flat shading as the colour is interpolated over the faces. Any solutions?

EdHarriss
03-13-2004, 01:51 PM
Try turning off your objects auto-discontinuity or lowering it to 0.

iXaarii
03-13-2004, 07:37 PM
thanks. that did it. That was a solution I certanly didn't expect :P ... I was looking for some camera mode specification ... then again the downside is that this affects rendering too, right? I wish there was a way to change the camera mode & not the object :(

SheepFactory
03-13-2004, 09:03 PM
where is the auto-discontinuity property for the object?

iXaarii
03-13-2004, 09:34 PM
Get->property->geometry approximation
polygon mesh tab.

Soeren Nielsen
03-14-2004, 12:34 AM
small script to toggle it on and off, hope you can use it

discval = getvalue (".geomapprox.gapproxmoan")

if discval = 0 THEN
setvalue ".geomapprox.gapproxmoan", 60
else
setvalue ".geomapprox.gapproxmoan", 0
end if

discvalmsg = getvalue (".geomapprox.gapproxmoan")
logmessage "Surface Dicontinuity = " & discval

iXaarii
03-14-2004, 05:28 AM
wow!! :-)
I had no idea I had hit a problem that was spread out enough for somebody to make a script ... way cool!!! :scream:
me excited.

CGTalk Moderation
01-17-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.