View Full Version : Technique in new Alias promo
Darkman 03-13-2004, 12:48 AM In the new promo video from Alias, Jason Schleifer talks about Weta digital and the production of Lord of the rings involving
(you guessed it) Maya. He also talks about animating the Witch King and the way he used a MEL script to add another animation
curve to the existing curve with animation on it and modify both independantly!
Anyone know how to do this? It would be soooooo useful to know.
Also here is the link to the video, its really cool:
http://www.alias.com/eng/community/movie_gallery/weta_lotr_return_of_the_king.jhtml
Cheers,
Darkman.
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ambient-whisper
03-13-2004, 01:15 AM
couldnt this be done using trax?
you could try to take an animation curve. duplicate it. add some noise to one, and weigh it against the other? dunno.
im not really thinking in maya terms here. but you should check out if you can do it with trax.
misterdi
03-13-2004, 02:48 AM
As ambient-whisper wrote, you can use trax to do this, each trax layer can be edited indepently.
But there also another way to do this in hypergraph, you could use an addDoubleLinear to combine two curves and feed the result to transform node.
Or even fancier you can use plusMinusAverage node and multiplyDivide node (from rendering node) to do all math operation, add, substract, average, multiply, divide and power for several animation curves.
I haven't seen the video, but I assume Jason use createNode animTU to create another animation curve, and hookup an addDoubleLinear for it.
Darkman
03-23-2004, 05:48 AM
Thanks for the Help guys,
Much appreciated!
:wavey:
dwalden74
03-23-2004, 07:15 AM
Another way to do this, probably the most direct way, is with a blendWeighed node. This does exactly what you mean here: it takes multiple inputs and outputs a weighted value of these inputs.
-d
macaroniKazoo
03-23-2004, 09:00 PM
why don't you just add a null object parent to the node you're animating? that'll enable you to "layer" your animation on top of whatever you've already got there. simple
dwalden74
03-23-2004, 09:25 PM
It would probably depend on your rig and pipeline. It might not always be that easy. By adding just a math node you ensure that you´re not altering the character hierarchy. But whatever... if it works, use it. :)
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