Kui
03-12-2004, 12:17 PM
hi there,
although I'm pretty much proficient with Maya concerning animation and rigging etc. I never really used the Hypergraph or shading networks in previous team constellations.
During a freelance project I encountered a little problem: The overall look is toon, accomplished by a ramp shader.
I would like to blend a file texture (via alpha channel) with the ramp shader, to add little features like pimples or constant lines to the skin. How can I achieve this?
I guess 2 shaders need to be layered somehow to get the desired look?!
How would the shading network look like?
Thank you very much in advance!
k
although I'm pretty much proficient with Maya concerning animation and rigging etc. I never really used the Hypergraph or shading networks in previous team constellations.
During a freelance project I encountered a little problem: The overall look is toon, accomplished by a ramp shader.
I would like to blend a file texture (via alpha channel) with the ramp shader, to add little features like pimples or constant lines to the skin. How can I achieve this?
I guess 2 shaders need to be layered somehow to get the desired look?!
How would the shading network look like?
Thank you very much in advance!
k
