abmurray
03-12-2004, 06:15 AM
Hey all,
Long time lurker, first time poster.
I'm working on a character assignment for school, and I've run into a bit of a snag. We're building a character for an animated short, with full rigging, animation, and lipsynch...the whole nine yards.
Where I'm stuck is that...well, I'm never quite sure how dense to make my wireframes/meshes. I'll let my images below speak for themselves.
I'm wanting to follow (generally) Jason Osipa's lipsynch techniques in Stop Staring. Love the book.
So basically what I've got here is a dense mesh and a lower-poly one.
ANY input, feedback, help, whatsoever is greatly appreciated. Is the low-poly too simple? Or is the higher-count model too much? What I'm especially concerned with is the head. I'm afraid that the high-poly mesh is simply *too dense* to realisticly work with.
Anywho: All work is in Maya 5.0. The body is "nude" now, I'm hoping to use Maya cloth for the eventual clothing.
High poly body:
http://janis.mtsu.edu/~amurray/dean_wireframe_full.jpg
Lower poly body:
http://janis.mtsu.edu/~amurray/dean_wireframe_full_lowP.jpg
High poly head:
http://janis.mtsu.edu/~amurray/dean_wireframe_head.jpg
Lower Poly head:
http://janis.mtsu.edu/~amurray/dean_wireframe_head_lowP.jpg
And finally, an old strip for reference...to see where I'm coming from...and what look I'm hoping to accomplish. I want the 3-d version to as closely match the original version as possible.
http://dailybeacon.utk.edu/issues/v89/n32/boredom.gif
Again, Thanks in advance.
--
a.b. murray
aaronbmurray@yahoo.com
Long time lurker, first time poster.
I'm working on a character assignment for school, and I've run into a bit of a snag. We're building a character for an animated short, with full rigging, animation, and lipsynch...the whole nine yards.
Where I'm stuck is that...well, I'm never quite sure how dense to make my wireframes/meshes. I'll let my images below speak for themselves.
I'm wanting to follow (generally) Jason Osipa's lipsynch techniques in Stop Staring. Love the book.
So basically what I've got here is a dense mesh and a lower-poly one.
ANY input, feedback, help, whatsoever is greatly appreciated. Is the low-poly too simple? Or is the higher-count model too much? What I'm especially concerned with is the head. I'm afraid that the high-poly mesh is simply *too dense* to realisticly work with.
Anywho: All work is in Maya 5.0. The body is "nude" now, I'm hoping to use Maya cloth for the eventual clothing.
High poly body:
http://janis.mtsu.edu/~amurray/dean_wireframe_full.jpg
Lower poly body:
http://janis.mtsu.edu/~amurray/dean_wireframe_full_lowP.jpg
High poly head:
http://janis.mtsu.edu/~amurray/dean_wireframe_head.jpg
Lower Poly head:
http://janis.mtsu.edu/~amurray/dean_wireframe_head_lowP.jpg
And finally, an old strip for reference...to see where I'm coming from...and what look I'm hoping to accomplish. I want the 3-d version to as closely match the original version as possible.
http://dailybeacon.utk.edu/issues/v89/n32/boredom.gif
Again, Thanks in advance.
--
a.b. murray
aaronbmurray@yahoo.com
