DirtROBOT
03-12-2004, 01:33 AM
If I grab $foo.rotation as eulerAngles, and $fuz.rotation as eulerAngles
is it possible to subtract the euler x values ($foo.x - $fuz.x) and apply this value to another object's .x rotation?
I'm pretty new to maxScripting so forgive this stupid question :)
The whole quat <-> euler thing is quite a knot to untangle...
Thanks!
DR
is it possible to subtract the euler x values ($foo.x - $fuz.x) and apply this value to another object's .x rotation?
I'm pretty new to maxScripting so forgive this stupid question :)
The whole quat <-> euler thing is quite a knot to untangle...
Thanks!
DR
