View Full Version : More Good news for MAXON!!
anobrin 07-05-2002, 01:31 AM Cinema is making headway
http://www.digitmag.co.uk/news/display_news.cfm?NewsID=2020
|
|
yeah but Online poles aren't very scientific...
It would also be interesting to see who the customer base for this magazine is.
If 3DStudio Max didn't make any kind of dent, and all the top vote getters have been ported to the Mac, I would gamble that this is primarily a magazine for Mac users.
anobrin
07-05-2002, 02:00 AM
well its a british publication that gives away alot of free
PC software every month on its cover disk
and this is its latest cover story----->( pic)
the Poll results had to be influenced by $$pricing.
most legit owners of MAX and Softimage are too busy
working to pay for those expensive packages, to be voting in some online poll:shrug:
LucentDreams
07-05-2002, 07:37 AM
yeah but the problems with these online votes is the users participating n them always voting bieased, they ask which is the best software and everyone votes for the one their using. I mean I love XL and don't plan on leaving it (obviously ;) )
but I would still have to vote honeslty and say XSI, there are just so manythings that it has that XL doesn't, but it is also $4000 more and harder to learn and use.
NOOO XSI SUX!!! MaxSUXX!!! C4D RULZ!!!! :p
The magazine, is mainly based at Mac Designers by default, although it's not neccessarily biased, it's part of the creative branch of publishing that is mainly dominated by Mac users.
Most people I know use C4D on a mac. It has a good popularity with most Mac zines (see MacUser). Sad thing for XL is that it lacks the profile and showcase it deserves.
All it takes is somebody to create a good broadcast project. Something that carries the cool and style of various existing works such as Framestore's X Box advert etc ( produced in Maya / XSI etc). People will then consider it a vaiable production tool.
XL is capable of great things. You just have to bend it. Consider great electronic music of the 80's 90's , concieved on Atari computers. Some of which is as good as, if not better than, today's Pro tools soundings.
Someday...someday
end of rant!
imashination
07-05-2002, 09:57 AM
Originally posted by Grey
yeah but Online poles aren't very scientific...
Especially when you're allowed to vote as many times as you like.
Cinema 4D wont be a viable production tool until it gets file referencing and some top notch CA tools. Even if Maxon succeeds at giving XL8 good CA tools, it won't mean much if there is no file referencing or soft body dynamics.
anobrin
07-05-2002, 01:28 PM
Cinema has a decent dynamics system but they should incorporate it into the main application along with pyrocluster
http://66.70.166.29/promo/bounce block.mpg
http://66.70.166.29/promo/smokae2.mov
I dont care what version8 offers for CA tools as i already use
a third party plugin for my character work as shown here:
http://66.70.166.29/promo/brigade.mpg
http://66.70.166.29/promo/DinoAE.mov
fxgogo
07-05-2002, 01:30 PM
MJV, such rhetoric is really old and silly. I mean look at the cool stuff you have created with C4D. Apart from it being incorrect , since when is CA the deciding factor for what viable production tools are. There loads of decent design apps at different feature levels that are perfect for production use.
I agree C4D would be much enhanced with such features, but its viabiliy as a business app is still there.
MJV,
One of Cinema's biggest best features already qualifies it as a top notch production tool:
SuperSpeedy Raytrace Engine :D
anobrin
07-05-2002, 01:43 PM
Forgive my ignorance but what is "file referencing"????
?
I believe that's when you have a pointer in a file to another file. Like from a C4D file to a texture...
that's a guess, but it sounds right.
fxgogo
07-05-2002, 02:12 PM
I use the Max referencing system at work called 'xref'. It is cool, cause I can be working on a model and someone else can be animating it, all the time my changes are being intergrated in his scene. This is done cause his project will look at my file and basically load it in as a proxy. It is not really loaded into his project, but looks at mine all the time.
Hope that makes sense
now that sounds interesting!
so let me get this straight:
You have a file open, he can look at it from his monitor AND make realtime changes to it as your working on it?
I'm not sure I'd like working that way, but it sounds very interesting...
So, does this work by you both having the same scene loaded but loaded from your individual local harddrives and trading data to correct inconsistencies between the files?
anobrin
07-05-2002, 02:59 PM
That makes total sense to me!!! as i Do it all the time in cinema with the PoserProŽ character animation plugin
I animate and auto lipsync my custom characters in PoserPro
and host him in cinema4DXL via the free PoserPro Plugin
if i notice a mistake that slipped through previsualization
( as in the attatched clip )
http://66.70.166.29/promo/deep3.mpg
I just reopen the PoserPro file and correct the mistake
in the Graph editor and save.
and the hosted figure updates in cinema 4DXL.
so technically cinema4DXL already has this file referencing ability
fxgogo
07-08-2002, 08:59 AM
Well not quite Grey. You will have the scene files located on some drive accessable by any machine that will be using the relevant files. Now as an example; you will only have a single copy of the model file that the modeler is working on. And then the animators say reference that file. They don't have a seperate copy on their drives. That way all filess are centrally located. In MAX you can set it up as to wheather it updates in realtime or not
CGTalk Moderation
01-13-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.