View Full Version : Environment : Cuban Street

03-11-2004, 02:23 PM
modeling, lighting and rendering in MAX.


Hope you will enjoy. thanks for comments.:wavey:

03-11-2004, 03:17 PM
I think this: Great, great and great ... beuty lighting and super texturing! :thumbsup:

03-11-2004, 03:35 PM
i agree with lazar. nevertheless a little bit boring. the picture doesnt really declare anything

03-11-2004, 04:52 PM
i don't really like the blue windows they are too blue and dull IMO.

But the rest looks great.

03-11-2004, 05:23 PM
The colors and lighting is very good.
What i don't really like is that the stone surfaces are a bit too rounded.
They lack a bit of sharpness/roughness that is natural, even in oldened stone

Great work:thumbsup:

03-11-2004, 08:44 PM
The photos I use as references.




thanks for comments.

03-12-2004, 01:08 AM
its really nice, despite the pic lacks of saturation and contrast a bit

03-12-2004, 07:39 AM
Lines should be more straight (just look at the left window). It kinda looks cartoonish now.

03-12-2004, 09:08 AM
Cool texturesman!

The shadows are my only problem but maybe that's just me!


03-12-2004, 05:12 PM
thanks for comments.
I made some changes:
- I try to have the stone more sharpness/roughness (Q_B)
- I put the window more straight (Eric_Cartman)


Hope you will enjoy. any comments are welcommed. :rolleyes:

03-12-2004, 05:46 PM
Looks cool. Now you need to straighten the wooden part of the window (blue). Try comparing it to the real photo and you will see what I mean.

03-13-2004, 02:47 PM
I made some changes. thanks for comments.


Hope you will enjoy. any comments are welcommed.

03-13-2004, 03:34 PM

03-13-2004, 05:05 PM
great image! I like the lighting! :applause:

03-13-2004, 06:40 PM
Could you explain how you did the lighting part?

03-14-2004, 07:29 PM
The lighting is simple.

The scene is illuminated with a yellowish target direct light with area shadows and the VRay skylight with a blue color. I have put some non vissible buildings and a palm to cast shadows on the visible buildings.


I have used global Illumination in VRay.

here is a wire


any comments are welcommed.

03-14-2004, 07:51 PM
Cool. What I would update is the poster on the left. Make it more dirty and maybe a bit more worn.

03-14-2004, 07:52 PM
your last post is a vast improvement over the first! the plants really help it out. give it some more life and character. the shadows alone from the tree help it immensely. one of the best things of your refenrence pic is that electric blue from the doors. that might help out your image. although i do like the blue you've got there.

03-14-2004, 09:22 PM
You got pretty close to the real image, but consider doing some postwork in photoshop( decrease brightness, increase contrast).

03-15-2004, 10:34 PM
I made some changes. thanks for comments.


Hope you will enjoy. any comments are welcommed. :D

03-15-2004, 11:00 PM
Wooooooooooooo very good!!!!!!:applause:

03-15-2004, 11:29 PM
its cute!
i love it :wavey:

03-16-2004, 12:41 AM
mmm oranges

03-16-2004, 06:54 AM
nice work!

03-16-2004, 10:45 AM
:beer: it's very good!! :buttrock:

03-17-2004, 11:21 AM
I made some changes. thanks for comments.


Hope you will enjoy. any comments are welcommed.:wavey:

03-17-2004, 11:43 AM
nice rendering! looks like a cartoon !

03-17-2004, 12:48 PM
very nice , i like it :thumbsup:

03-17-2004, 01:23 PM
You need to soften up the shadows. Since they are long, it is either early morning or evening time (strong shadows are only around noon).

03-17-2004, 08:17 PM
Hi Chiari

Very nice image.....I`m wondering about the shadow from the palm tree.In the earlier image[wireframe]....the palm seems to be quite far away.....and your light placement suggests dawn or evening......I`m wondering....would a shadow actually carry that far...and if it did it would be extremely soft in focus.....
also...is the lantern not casting a shadow?

take care


03-17-2004, 09:55 PM
Imho this cant get any better.........SUPERB !!!

03-18-2004, 12:03 AM
i enjoy seeing your work..

it's just getting better and better. keep going.
i agree on the shadows. soften them a little bit. that should add to atmosphere and realism (if that's what your going for).

03-18-2004, 09:29 AM
I made some changes
- diffuser, Bredro1, Eric_Cartman: soften shadows
- change wall texture

thanks for comments.


Hope you will enjoy. any comments are welcommed. :cool:

03-18-2004, 09:35 AM
Yup.....shadows are much better now.....looks good Chiari.
Only other critique would be....because the chair is close to the wall that particular shadow would be sharper than the rest.....but I`m nit-picking now...lol.


03-18-2004, 11:07 AM
yeah, looks allot better.

only thing that bugs me is that wanted poster (sheet of paper... whatever). i looks like it was 'photoshoped' in. try to give it a more used look and also the shadow needs to be more sharp since it's very close to the wall, obviously.

very nice work.

03-18-2004, 02:53 PM
This picture has more-and-more life!

03-19-2004, 11:20 AM
I made some changes
- diffuser, Bredro1: change main light to aera light very far to the scene..

thanks for comments.


Hope you will enjoy. any comments are welcommed.:D

03-19-2004, 11:48 AM
This is really great!

Light/shadows is much better.

The car with the oranges is just stunning.

The only things that kep buggin me are the street texture and the round/smooth look on some surfaces where i expected them to be more rough cutted.


03-19-2004, 11:49 AM
Oranges in the cart are stacked too high. When a person will try to push the cart and lift it, it will tilt forward and ornages will fall down.

03-19-2004, 07:06 PM
Wow! I started looking at this thread from the beginning and you really have taken it from good to great :)

Just saw you changed your light... well done ;)

And as for the comment about the oranges... again I like them where they are. I've seen plenty of folks, including myself, pile things in a wheelbarrow that high and MUCH higher and it not fall.

Maybe Eric hasn't used too many wheelbarrows :)

In any case it's very very good. What I would do with that poster... most of the time those propaganda posters are sort of "plastered" on so kill the curve at the top and just paste it on. After that use an alpha map and put some wear in it like it's been there for 20 years.

Kel Solaar
03-19-2004, 07:34 PM
the last version of the picture is better. I like the fact you add the plant shadow to the right. Objects in the front are a good idea too. good job :)

03-19-2004, 08:11 PM
Like the image, love the textures, great lighting, but dont agree with the poster, that killer FIDEL should be behind bars !!!

03-19-2004, 10:16 PM
This is great man!
One thing though, should'nt the windows have a bit more texture on them? Now it seems like they have a plain blue blinn material on them. Just a thougt...

Nice work, drink beer! :beer:

03-20-2004, 04:29 AM
now, this is what i'm talkin about!

allot of improvements! very nice job!


03-20-2004, 05:00 AM
wow you did alot of improvments good job bro i really like it alot!

03-20-2004, 08:49 AM
Very good!

03-20-2004, 12:24 PM
Very nice the only thing i don't like is the hat maby a different texture on it. :)

03-20-2004, 10:21 PM
I made some changes
- linda: changed the hat texture.
- Imatk: I make the poster older.
- Q_B: I make the street and the pavement more rough cutted.


thanks everybody for comments.

Hope you will enjoy. any comments are welcommed.

03-20-2004, 10:27 PM
The poster looks like it was painted on the wall now.

Also, where is the front door lamp shadow?

03-20-2004, 11:55 PM
I must say, great work and progress on the textures, lighting and the extras you put in (oranges etc.) I also like the idea you had in creating the blue buildings across the street.
Although I like your work in a technical sense, I agree with eburdeinick's statement and would add that it would make the scene much more justified if you had Castro hanging from the lamp cord instead of the lamp, right there next to that propaganda poster.
It's a touchy subject for me. Unfortunately, all of my family lived through Castro's tyranny and suffered though not nearly as much as thousands of others did and still do. Any Cuban can tell you about his atrocities and repression.
If Kennedy didn't back out of the Bay of Pigs (Cubans that were rightfully trying to retake their island from this great deceiver) that atrocious, evil, murderous, thief wouldn't be their now to continue the iron-fisted oppression of my people. While he gets richer off of naive tourists, Cuba's innocent people are purposely continuing to be repressed by his regime. While he is living the high life, the average Cuban, which comprises most of Cuba's population, those that aren't directly within his regime/militia, are living in poverty due to Castro's communism - it has NOTHING to do with the US's embargo yet, it has EVERYTHING to do with the fact that he's a thief, greedy, a cold blooded murderer, evil tyrant, repressor of people and human rights, etc,... the list goes on and on. What kind of evil son of a gun wallace's into a country and says; hey, all that you worked so hard for all your life is mine now. It's not your's any longer. I want it all... and i declare that it's mine. That's crap and that crap is Castro.
Castro and Saddam share the same evil blood. Remember, Saddam had BILLIONS and BILLONS of dollars and many massive palaces to boot! Yet, just like Castro, his people were starving and many were living below poverty. Castro needs to go.

03-21-2004, 12:50 AM
...quite the touchy subject indeed

by the way, nice work, Chiari

03-21-2004, 01:02 AM

Ive read all the thread and watched your image improving and turning from good too great!! Very nice work:)

I think that the poster is nice now (aside from politics), it only needs some bump to make im stick to the wall (wich has some bump in it).
As for the shadow of the lamp, it seems to be casted in the arch section that isnt facing the camera ?!?! And so, its not visible.
The hat is perfect now... Cuban to the bone IMO;)
Overall the materials are very good, at least for me, i would work only the street texture, make it more bumped, with more of that little rocks you have there.
That ? balcony ? in your reference pics is made in wood i think, and in your image it looks like cement. It would look nice in wood like the door and windows (but in white) IMO, more interesting than the one that you have right now.

But im being picky here ;) Youre image is very good, im trying to add to the imput, that youre using so well BTW.


03-21-2004, 01:17 AM
some nice work, however, and I don't know if this has been said before, but maybe you should do something about the camera zoom angle. I think its a little to small at the moment to look really convincing, or maybe it's just me.
Anyways, keep up the good work and have fun! :)

03-22-2004, 09:49 AM
Much better! Damn, you're good!

Hmm, I'm quite a n00b when it comes to architecture, so maybe you could answer a question for me?
How du you align you textures? Do you use unwrapping or another technique?

03-22-2004, 09:42 PM
I made some little changes: had some bump to the poster, ...


thanks everybody for comments.

Hope you will enjoy. any comments are welcommed.:D

Cronium: to align my textures I use Texpoter: http://www.cuneytozdas.com

and sometimes to had dirt, I put a 2D mesh with a opacity map where I want...


03-24-2004, 09:07 AM
Ok, but before rendering the uvw with Texporter, did you unwrap the models or are you using a standard plane map?

Nice dirt trick! Thx!

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