KaB
03-10-2004, 10:38 PM
Hey guys, I am getting back into the game swing. Been taking some time away from it because of work.
I bring a character for every one to crit!
I am kinda at an optimizing point. He is still under construction but I would like to get some ideas from others about what needs to be changed or the best ways to optimize him.
I am using this character as a learning exercise and hope to improve on my low poly skills.
here he is...
*Concept*
http://www.planetquake.com/kabalarena/files/bigguy.jpg
*Shots*
http://www.planetquake.com/kabalarena/files/shot1.jpg
*More shots*
shot2 (http://www.planetquake.com/kabalarena/files/shot2.jpg)
shot3 (http://www.planetquake.com/kabalarena/files/shot3.jpg)
I am using Maya. The last game character I did was using 3ds max, so any hints or tips from Maya users on how to optimize (should I be using triangulate) would be great!
Thanks guys!
I bring a character for every one to crit!
I am kinda at an optimizing point. He is still under construction but I would like to get some ideas from others about what needs to be changed or the best ways to optimize him.
I am using this character as a learning exercise and hope to improve on my low poly skills.
here he is...
*Concept*
http://www.planetquake.com/kabalarena/files/bigguy.jpg
*Shots*
http://www.planetquake.com/kabalarena/files/shot1.jpg
*More shots*
shot2 (http://www.planetquake.com/kabalarena/files/shot2.jpg)
shot3 (http://www.planetquake.com/kabalarena/files/shot3.jpg)
I am using Maya. The last game character I did was using 3ds max, so any hints or tips from Maya users on how to optimize (should I be using triangulate) would be great!
Thanks guys!
