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KaB
03-10-2004, 10:38 PM
Hey guys, I am getting back into the game swing. Been taking some time away from it because of work.

I bring a character for every one to crit!

I am kinda at an optimizing point. He is still under construction but I would like to get some ideas from others about what needs to be changed or the best ways to optimize him.

I am using this character as a learning exercise and hope to improve on my low poly skills.

here he is...

*Concept*

http://www.planetquake.com/kabalarena/files/bigguy.jpg


*Shots*

http://www.planetquake.com/kabalarena/files/shot1.jpg

*More shots*

shot2 (http://www.planetquake.com/kabalarena/files/shot2.jpg)
shot3 (http://www.planetquake.com/kabalarena/files/shot3.jpg)

I am using Maya. The last game character I did was using 3ds max, so any hints or tips from Maya users on how to optimize (should I be using triangulate) would be great!

Thanks guys!

Akildee
03-11-2004, 07:52 PM
no need to use triangulate at this stage. Save it until you're almost done, then triangulate and adjust for tri-stipping. I use both max and maya and they are pretty much the same. I use a plugin for maya called mj poly tools. Do a search for it and download it. It has tons of useful modeling tools. for instance it has a loop select, so you can select flowlines then use delete edge to remove them quickly. Just remember if you do use MJ poly tools, don't use any of the tools that modify your mesh after you've unwrapped it because it screws up the unwrap. CPS for maya is really great too. If you using maya 5 they may have more modeling accessories. I'm using 4.5. As for your character, I would continue to optimize and give him a bit more of a neck. Good luck!

KaB
03-11-2004, 10:46 PM
Hey Akildee. I use MJPolyTools and CPS, I also use Byronstools and loads of melscripts.

Do you always triangulate after you have completed your model? I have heard that people let the exporter do the triangulation for them. Any info on the triangulate stage would help greatly.

Been working on some optimizing.

Here is an update.

http://www.planetquake.com/kabalarena/files/optshot1.jpg

http://www.planetquake.com/kabalarena/files/optshot2.jpg


Keep the comments coming :)

Akildee
03-14-2004, 09:49 PM
The neck definitely looks better. Try to add some more detail to his legs and get rid of some of the flow lines in his back or utilize them more for muscle tone. As for triangulation, it depends on the engine. If you're using Unreal, then just let it triangulate for you.

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