joske
03-10-2004, 07:34 PM
im trying a max6 texture bake using lighttracer, a targetspot light and a skylight.
when using the spot with raytrace shadow it doesn't seem to work :
no color bounce or nice fading shadow... just plane colors and sharp shadows.
changing only the shadow to shadowmap or advanced raytr and it works fine...???
:surprised
i remade the exact scene in max5 to check and there's no problem using raytraced shadows.
so only logical conclusion i can think of is that this must be some kind of bug in max 6???
I can always use the adv raytrace shadow to solve this, but it would be nice to be able to work with the normal raytrace shadows also... :cry:
anyone has had the same problem? Anyone has found a solution?
when using the spot with raytrace shadow it doesn't seem to work :
no color bounce or nice fading shadow... just plane colors and sharp shadows.
changing only the shadow to shadowmap or advanced raytr and it works fine...???
:surprised
i remade the exact scene in max5 to check and there's no problem using raytraced shadows.
so only logical conclusion i can think of is that this must be some kind of bug in max 6???
I can always use the adv raytrace shadow to solve this, but it would be nice to be able to work with the normal raytrace shadows also... :cry:
anyone has had the same problem? Anyone has found a solution?
