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The Juice
03-10-2004, 05:27 PM
Hello ,
I am new here. And I have a trouble in rigging my character's hair.
is there any way to set up the hair so that I don't have to manually animate the hair?

nottoshabi
03-11-2004, 12:37 AM
You can always try soft bodyes....

rwijaya
03-11-2004, 12:48 AM
rig the hair and then assign some dynamic system on it, and then put muscle deformer on it with nice skin sliding feature in it and thenn . .. . hmm . . this is rigging a hair izzin't . . dang it ! . . .

NVM, ..

softbody then . . .

kiaran
03-11-2004, 09:44 AM
I just rigged a pony tail.

PonyTail Playblast 1.4mb DIVX (http://www.kiaran.net/tutorials/ponyTailTest.avi)

Head over to this forum for the discussion on how to do it:

http://www.cgtalk.com/showthread.php?s=&threadid=127707


It's an ik spline / soft body combo technique.

Firas
03-11-2004, 01:23 PM
i did it last month :) using

1. joints
2. ik spline
3. softbody the curve (original is soft, new is target)
4. map goalPP to gradiant (there is a trick to do it)
5. put simple collision objcet + gravity feild

thats it ..

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