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EricCartman
07-04-2002, 09:03 PM
Hey guys,

My first post and my first problem :)

I modeled a shark and made a skeleton for him, binded the skin and grouped them together. Then when I asign it to the motion curve, the skeleton follows it but the skin goes all over the place.
Got any clues?

Thanks in advance.

EC

svenip
07-04-2002, 09:07 PM
well i have a clue :)

your problem is the group. it's called double transformations. you have too controls which drive the skin of the shark. the skeleton and the animated group. all surfaces which you bound to the skeleton have their transformation attributes locked. this is to avoid such things. dont group the skel and skin together. and then take your root joint and assign it to your motion curve.

EricCartman
07-04-2002, 09:24 PM
Thanks for the quick answer. That did the trick. :thumbsup:

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