View Full Version : cemetery set
eMPeck 03-09-2004, 06:33 AM Here is my latest work - set of models for cemetery location. Of course there will be more tombstones etc...
http://www.fields-of-war.com/michal/rend_01.jpg
128 tris
http://www.fields-of-war.com/michal/rend_02.jpg
164 tris
http://www.fields-of-war.com/michal/rend_03.jpg
50 tris
http://www.fields-of-war.com/michal/rend_04.jpg
1004 tris
texture:
http://www.fields-of-war.com/michal/tex_01.jpg
resized from 1024x1024
http://www.fields-of-war.com/michal/rend_05.jpg
first: 326 tris, second: 354
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obelisk
03-09-2004, 07:49 AM
these are looking really nice. the texturing on the mausoleum is lovely. will you be building a scene with them soon?
Gyzer
03-09-2004, 08:17 AM
I think u've got a good start on there but here are some crits: First off find a new rock/stone texture to mess around with, or blend two types into one, cause that texture is really repetative. Also put some more contrast into the rock textures. And the mosoleum (sp?) looks nice, probably the best out of all of them, but the moss is way to saturated, if you tone that down and use some browns in there too, it will look alot better.
Also on the door, don't mirror the texture. The door is a fairly important piece, so it can take up more room in ur unwrap, but right now it looks way too semetrical. Try and make the metal hinges more as if they're falling apart or something.
Hope that helped
eMPeck
03-09-2004, 08:42 AM
Obelisk: I've already started a scene, I have partially mapped & textured cemetery location with paths & stonewalls, but now it's looking quite empty :)
Gyzer: Yeah, I know - I have to add more differences to next objects. Moss is overstaurated because this is for semi-realistic/semi-cartoony action-adventure-platform game (something between 'Legacy of Kain' and 'Between Good & Evil'). I don't want to make ultra-high-realistic scene. About doors. You are absolutely right.
h0pesfall
03-09-2004, 08:43 AM
I like them, but there are some things you could improve on the textures. Try adding accumulated dirt/mildew/what you want in the corners here and there, spider webs would be a nice touch too, and cracks, etc. Everything looks just a little too clean for a cemetary. Things that have been left lying outside for years tend to look pretty deteriorated. Good start tho and good work.
eMPeck
03-09-2004, 08:47 AM
I forgot about cracks :) Spiderwebs are goot idea :) thanks
Gyzer
03-09-2004, 09:15 AM
Well then I've got to tell u that if thats the look ur going for, it isn't working. If someone can't tell that its "supposted" to be like that then u've really got a prob. The rest of the textures don't look anything like what ur describing. I sugest u go look around for screenshots from those games and some others to flesh out the color scheme that u're wanting to do.
Personally the first thing that came to my mind when I read what kinda look ur going for, I'd take a look at some screens from Voodoo Vince. That game has a very distintive look to it, but it might be too cartoony for u, but if I remember correctly, the textures are fairly detailed.
eMPeck
03-09-2004, 09:30 AM
Tkanks for reply, I took a closer look at Voodoo Vince, and You're right - it's too cartoony for me, but indeed, textures are quite good.
eMPeck
03-14-2004, 02:11 AM
another two objects:
http://www.fields-of-war.com/michal/tombstone.jpg
138 tris
http://www.fields-of-war.com/michal/statue.jpg
1361 tris (base is temporary)
mindrot
03-14-2004, 06:02 PM
Wow these are damn cool... I love rend05 and the figure. Sweet work.
What are you going to be using them for?
eMPeck
03-14-2004, 06:44 PM
Thanks :) Here is one more object:
http://www.fields-of-war.com/michal/coffin.jpg
380 tris
This is for demo of our team. But I can't write more at this time :(
mindrot
03-14-2004, 08:08 PM
sweet... good luck with the demo
eMPeck
03-15-2004, 05:19 AM
Thanks
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