snorthul
03-09-2004, 02:54 AM
Hi everyone. I recently graduated from college and am looking to get into the CG industry. I don't have a particular specialty as it were, but I have been working the last 3 years to learn as much about this industry as possible.
I have put together my first showreel and I am looking for some critiques on it. Please be frank with me as it won't help me having things sugarcoated. I want to know what my peers think so I can improve and make it in this career path I've chosen.
Thanks for looking and commenting!!
The reel shows that I have knowledge in modeling concept and animation.
It is 11 MB in Divx compression. About 2 minutes long. No music, but there is a bit of audio.
3DS Max for modeling and animation
Premier for assembly
Photoshop for texturing
My Showreel (http://www.mike-yucka.com/assets/anim/Reel_Feb04.avi)
Here is a shot list:
Shot 1: A female centaur I designed. A concept to creation edit. Sketch fades to computer colored drawing, which fades to 3D model.
Shot 2: Scenic shot of a hut nestled in the roots of a tree. I used a plugin called Shag:Hair for the grass in the field.
Shot 3: A computer colored drawing of a female paladin. Colored in Photoshop.
Shot 4: A character from a personal short I am working on. Box modeled. I usedShag:Fur for the hair, but it became difficult to move the character to other scenes, so I created the hair with splines instead.
Shot 5: The character from shot 4 speaking to the main character; a knight named Ned, who is the second character to speak. All modeling, lighting, rigging and texturing are done by me.
Shot 6: The main character from my short. Polygon modeled.
Shot 7: Playblast of my main character running.
Shot 8: A scene in which photorealism was my goal. I used the Vray render engine to render this scene out in 3DS Max. All modeling and texturing done by me.
Shot 9: Concept sketch of a minotaur, which I translated to a 3D minotaur. 3DS Max polygon modeling.
Shot 10: A holiday scene, which was modeled, textured and lit by myself. I did use Shag:Hair for the tree and the garland.
Shot 11: This is a still of the opening image of my short: Modeling, texturing and lighting are done by me. No plugins used.
Shot 12: The animated version of my last shot. I did use the Phoenix plugin for the flame. All animation done by me.
Shot 13: My foray into Low Polygon modeling for games. A mountain orc from a sketch I made on a napkin one day.
Shot 14: The textured version of the orc.
Shot 15: A walk cycle of the textured orc.
Thanks again!
I have put together my first showreel and I am looking for some critiques on it. Please be frank with me as it won't help me having things sugarcoated. I want to know what my peers think so I can improve and make it in this career path I've chosen.
Thanks for looking and commenting!!
The reel shows that I have knowledge in modeling concept and animation.
It is 11 MB in Divx compression. About 2 minutes long. No music, but there is a bit of audio.
3DS Max for modeling and animation
Premier for assembly
Photoshop for texturing
My Showreel (http://www.mike-yucka.com/assets/anim/Reel_Feb04.avi)
Here is a shot list:
Shot 1: A female centaur I designed. A concept to creation edit. Sketch fades to computer colored drawing, which fades to 3D model.
Shot 2: Scenic shot of a hut nestled in the roots of a tree. I used a plugin called Shag:Hair for the grass in the field.
Shot 3: A computer colored drawing of a female paladin. Colored in Photoshop.
Shot 4: A character from a personal short I am working on. Box modeled. I usedShag:Fur for the hair, but it became difficult to move the character to other scenes, so I created the hair with splines instead.
Shot 5: The character from shot 4 speaking to the main character; a knight named Ned, who is the second character to speak. All modeling, lighting, rigging and texturing are done by me.
Shot 6: The main character from my short. Polygon modeled.
Shot 7: Playblast of my main character running.
Shot 8: A scene in which photorealism was my goal. I used the Vray render engine to render this scene out in 3DS Max. All modeling and texturing done by me.
Shot 9: Concept sketch of a minotaur, which I translated to a 3D minotaur. 3DS Max polygon modeling.
Shot 10: A holiday scene, which was modeled, textured and lit by myself. I did use Shag:Hair for the tree and the garland.
Shot 11: This is a still of the opening image of my short: Modeling, texturing and lighting are done by me. No plugins used.
Shot 12: The animated version of my last shot. I did use the Phoenix plugin for the flame. All animation done by me.
Shot 13: My foray into Low Polygon modeling for games. A mountain orc from a sketch I made on a napkin one day.
Shot 14: The textured version of the orc.
Shot 15: A walk cycle of the textured orc.
Thanks again!
