PDA

View Full Version : Vehicle(kinda):BMX bike


otacon
03-08-2004, 06:48 PM
I just finished this up a while ago and thought id post it to get some feedback. Lightwave for everything. :D
http://img24.photobucket.com/albums/v73/otacon/bmx3.jpg

XLNT-3d
03-08-2004, 07:24 PM
BMX usually has front and rear brakes. You only show rear. Some bike manufacturer label (Mongoose, Redline etc) might add some interest. If it's for the street, needs footpegs on front and rear axle for tricks

StaticShadows
03-08-2004, 08:17 PM
Originally posted by XLNT 3d
BMX usually has front and rear brakes. You only show rear. Some bike manufacturer label (Mongoose, Redline etc) might add some interest. If it's for the street, needs footpegs on front and rear axle for tricks


A lot of bmx bikes also only have rear brakes. I agree with you that some labels should be added, it would be a nice touch.

cucaracha
03-08-2004, 08:26 PM
looks cool - what about leaning it against some hut and rendering it with GI/HDRI?

I think a bit more profile for the tyres would be nice, too.

cu

nose
03-08-2004, 10:02 PM
I thought a lot of BMX bikes only had front brakes, because of the stunts you do on your front wheel, while the back is in the air. But I'm not a professional, I could be wrong.....
And about the footpegs, I see one, but only on the left side (seen from when sitting of the bike). Why isn't there one on the right side also??

Skizz
03-09-2004, 12:07 AM
I'm into BMX, and well some people use pegs only on the side their "peg tricks" might be dominant on...and as far as the labels go, i agree i think it would add more of a character to the bike so to speak lol. Still nice job.:thumbsup:

otacon
03-09-2004, 01:30 AM
Thanks for the crits. You guys might be thinking more like flatland bikes. They usually have the front brakes and all 4 pegs. A lot of street/park riders only have pegs on one side because thats the only side they grind on. (In the render there is one on the front and back of the left side, but they are hard to see.) Also, there are still ways to do front tire stalls without front brakes...their called footjams. Good idea about the scene/hdri and stickers....i might try that.

dbeam
03-09-2004, 12:24 PM
Cool! I think it looks good!:cool:

otacon
03-10-2004, 10:01 PM
I added some stickers, and tried compositing the bike into a photo....what do you think?
http://img24.photobucket.com/albums/v73/otacon/comp4.jpg

XLNT-3d
03-11-2004, 01:43 AM
Much better. Post it on Ebay and see if you can auction it.

squiz
03-11-2004, 05:33 AM
Originally posted by XLNT 3d
Much better. Post it on Ebay and see if you can auction it.

LMAO, Looks real in that pic, Good Work :D

XLNT-3d
03-11-2004, 02:09 PM
A little chaos to add character. Unless this was your intention, the pedals are almost completely level. Also, the pedals are completely horizontal. Offsetting those a bit can add alot to the detail. It's a little thing, but when done it becomes something less obvious as an oddity.
Would there be any scrapped paint. Usually when I grind my Razor, I only get scrapped skin with nice streaks of blood. The bottom is completely scrapped.:D

otacon
03-11-2004, 04:49 PM
I could sell it on ebay, it looks a lot like my real bike.:p
Your right about the pedals, i forgot to rotate them after i was done with the modeling. I think that would add to the final pic. Also, if there were any scratches, i dont think they would be visible from this angle.

otacon
03-11-2004, 05:46 PM
Im gonna call this one final. I rotated the cranks and the pedals a little bit.
http://img24.photobucket.com/albums/v73/otacon/comp5.jpg

XLNT-3d
03-11-2004, 06:09 PM
Hurry up and bid...only a few hours left!!!

http://xlnt3d.com/Reference_Images/Ebay_Bike.jpg

otacon
03-11-2004, 07:26 PM
HAHA! Nice one.:D

Guybrush
03-11-2004, 10:29 PM
nice image otacon...and what about a muddy version?! :)

Eomer41
10-18-2004, 12:21 AM
Really cool.:)

CGTalk Moderation
01-17-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.