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View Full Version : LW sunglasses - NEED COMMENTS!


digones
07-04-2002, 02:54 PM
Hi everybody,

Great posts here in this forum...

here is my humble contribution, i'm a brazilian lightwave newbie.

- Lightwave 7.5 in a powermac G4 running OS X
- 1 hour for the modeling part
- 3 hours and a half for the HDRI render (second image)

PLEASE GIVE SOME FEEDBACK!!

Thanks,

rodrigo.ribeiro
www.design-o-rama.com.br :bounce:

digones
07-04-2002, 02:56 PM
here's the HDRI render.... with a little post-production in photoshop ;)

esperanto
07-04-2002, 04:10 PM
good job
but i think the lens are not good enough~
it should be more shine i think:thumbsup:

JeT
07-04-2002, 05:17 PM
yeah, to me the frame looks a little fat, and the lenses should pop out more. otherwise they look like they would brush against your eyelashes.

otherwise, yeah, cool cool :)

yegustrepo
07-04-2002, 05:25 PM
Grande merda fazer óculos!!! uhauahuahauhauahau

digones
07-04-2002, 05:36 PM
thanks for the reply!

I agree with u, JeT... the frame is a little bit fat.... I made it without references :(

anyway, it's just for fun..... I'll make another one, this time with some blue prints! hehehehe

thanks again!!

PS: Lightwaveres, How can I improve the rendering time? I think it's taking too long for now! hehehe

[]s rodrigo.ribeiro

leigh
07-04-2002, 05:50 PM
"How can I improve the rendering time? I think it's taking too long for now!"

Well, switch off radiosity then.
You really don't need it here - there is no point in rendering with radiosity unless you, firstly, have other objects around this (because radiosity is the light which bounces off other objects), and secondly, if you want your scene to look real.

GI is for making full scale scenes just that little bit better.

Rendering your sunglasses will not magically make them look real.

If you are a newbie, I would recommend that you master your modelling skills before you start worrying about lighting and rendering :)

digones
07-04-2002, 06:44 PM
yeah, Leigh, you're absolutely right.... i need to improve my modelling skills first.... :shrug:

thanks!

leigh
07-04-2002, 06:48 PM
:thumbsup:
And you what's really cool - Lightwave's modeller is so awesome and intuitive to use, that your modelling will be great in no time at all!
You model here is well made already, so it looks like you are off to a good start :applause:

digones
07-04-2002, 07:40 PM
hehehe thanks leigh, this kinda comment makes me happy!

Viper
07-04-2002, 11:06 PM
I won't start an argument here, But I find it really interesting how you people adjust to LW's modeler that good. I can't seem to find anything in it! It's a huge mess there...

Hopefully when i start to learn Maya, it won't be that bad ;)

Aí cara, tá ficando maneiro. Você precisa ajustar talvez a proporção do óculos. Ele tá meio estreito sabe?

>Sorry, didn't know how to say that in english :D<

digones
07-05-2002, 01:00 AM
Fala mister viper, valeu pelo comentario... as vezes eh dificil conseguir uns replies nesse forum! hehehe

Eu fiz esses oculos soh de memoria, nao usei nenhuma referencia, acho que talvez ele pareça meio estreito pelo angulo da camera... mas valeu!

PS: You MUST learn lightwave! IT'S EVERYWHERE! hehehhehehheheh (Newtek should pay me for this! hehehe)

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