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View Full Version : Teenage girl WIP for realtime ingame cutscenes {Direct3d, max}


victim335
03-07-2004, 07:02 PM
Please tell me your opinion. These are different versions of one project. And it seems to me that older version looks a bit better than the new one (I worked on modelling generally, no hard texturing or riggin', just 1 month of modelling and 2 hours of texturing/riggin + 20 min hair). I prefer realtime CG, but there are some renders too. Blueish wallpaper is an old work, the ears are better in new version and that texturing bug on the chin is removed too

P.S.
I want to name her Lucy, though I have an idea to name my characters with numbers. Just imagine: "Hey, Three, come here!".
Sounds cute and unusual to me :).

P.S.P.S.
Textures are removed in newer version becauze they suck :)


http://www.yourimagehost.com/is.php?i=930&img=face.jpg

http://www.yourimagehost.com/is.php?i=890&img=final.jpg

http://www.yourimagehost.com/is.php?i=843&img=final3.jpg

http://www.yourimagehost.com/is.php?i=844&img=three05.jpg

http://www.yourimagehost.com/is.php?i=845&img=three04.jpg

amola2k
03-20-2004, 06:51 PM
looks really good !
whats the polycount ?
and can you show us some wires please ?
cheers :)

victim335
03-20-2004, 11:42 PM
Thanx, it's 2453 faces for RT gfx (no subdivisions). For cutscenes I will cut off her head or arms or feet to display them separately with subdivision (for example: head with 1 subd level will be 3014 faces) The majority of videocards resources I'll direct to characters, environment will be very poor. I'm afraid that whole body smoothed will give poor framerate (9500 faces).
Here are the wires:

http://www.yourimagehost.com/is.php?i=992&img=wirebody.jpg

http://www.yourimagehost.com/is.php?i=993&img=wirehead.jpg

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