View Full Version : 3D Garage *Advanced* Review
mamurphy 03-06-2004, 08:09 PM Here we go again. After a short break to recover and practice some of the new skills I learned in the signature courseware, I am ready to start the advanced courseware from 3D garage.
BTW, if you missed that review you can find it here:
http://www.cgtalk.com/showthread.php?s=&threadid=119887
I just wanted to get this thread started. I will post the first review in the next reply.
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mamurphy
03-06-2004, 08:23 PM
This package of lessons is already a bit more user friendly than the signature courseware. There are only 18 discs instead of 25, the lesson files themselves are about half as long, but there are more of them per disc.
This is nice because you have more frequent breaks and it doesn't "feel" like it takes so long to copy a lesson to the harddrive.
So then, off to the races!!!
We start by getting a quick lesson in Photoshop. We open the images that we will be using as modeling guides and "fill the background with a gray very close to that of Modelers default background color.
Next, we import the files into the modeler viewports and play around with sizing them like we did in the car modeling lesson in the signature courseware.
Now we are ready to model. What we will be modeling is a cute little bluetooth Microsoft mouse. Dan begins to show us a few different modeling methods here. We go through building a spline cage for the mouse, then point by point, and then we end up with subdivided polygons.
After that quick lesson in different modeling techniques, Dan starts from scratch with the sub-d's and says he'll see us in the next video:thumbsup:
All right. Cool enough. This is a much better start than the other set, but then again this is the *Advanced* courseware.
Something I didn't do in the last review was post images. At least not until the very end. I will make an effort to have images ready to post with each appropritate lesson.
So hang in there everyone. It looks like a fun ride.:beer:
p.s. I should have the next post sometime tonight.
mamurphy
03-08-2004, 08:41 AM
Ok, so we go through box modeling the mouse. Push and pull points for a while.
That was fun enough. I decided to model my own mouse though. I just eyeballed it. It's not as refined as it could be. I just wanted to get something up to show everyone.
The buttons and wheel are all modeled separately to they can be animated later.
I may start from scratch and model Dan's mouse just to prevent problems. Also there is some pinching or extras polys on the front of the mouse.
Well here you go. Take a look if you would like:
st3dcenter
04-18-2004, 08:15 PM
very good work:applause: :thumbsup:
mamurphy
04-20-2004, 05:16 AM
Ha Ha! Thanks. I've kind of let this thread die. I really haven't been able to work on the advanced courseware too much lately.
It seems there is always something else with priority.
I should actually have time to jump back in in a week or two.
So, look for updates soon.:D
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