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View Full Version : Beast of Burden - Character/Contraption - Erilaz


erilaz
07-04-2002, 11:54 AM
Okay! Here's my first beast idea. I'm going for a giant exhausted tortoise. I'm still working out whether I'm going to have him pulling things or bearing things on his shell (the latter being more predictable).

erilaz
07-04-2002, 11:57 AM
First bit of modelling. I'm not really happy with this. Obviously I've got a lot of tweaking to do, but that's why they call them WIPs I guess!

erilaz
07-04-2002, 12:35 PM
I almost forgot! I did some quick drawing at work when I read about the challenge. I'll post these tomorrow!

erilaz
07-04-2002, 12:58 PM
A bit more progress. Starting to look like something!

erilaz
07-04-2002, 02:00 PM
Here's a little more. I'm trying to show you as much step by step progress as possible, if that's okay. Tell me if I'm posting too many steps!!:hmm:
I'll probably redo the bumps on the shell... a little too symmetrical, a little too rough!:D

My Fault
07-04-2002, 09:24 PM
Love the steps, lets us see how your mind works.... which could be a bad thing if you suddenly go mental on us :p

What's his scale? Is he a big or little dude? I really like your idea to make him exhausted. Beast of burden would be a rough job!

Keep up the good work!!

My Fault

erilaz
07-04-2002, 09:38 PM
I'm still working out the scale. I'm thinking either a bit larger than your standard tortoise (about the size of a lion), or to go for something a lot larger, like elephant-sized.
I was thinking to make him like a peddler's ware-horse or something. We'll see.

erilaz
07-05-2002, 12:15 AM
Here's those sketches as promised!

erilaz
07-05-2002, 12:16 AM
And another...

erilaz
07-05-2002, 12:16 AM
This was another idea. Just put it up because it happened at the same time as the tortoise.

erilaz
07-05-2002, 03:13 AM
A bit of work on the head, plus a rework of the shell.

erilaz
07-05-2002, 06:10 AM
I'm not going to be able to work on this again until Sunday, so let me know how it's coming along! :D

Everyone is thundering along with this challenge, so I might have to catch up quite a bit after missing two days! :scream:

erilaz
07-07-2002, 09:47 AM
Okay! Back with more news on where this idea is going. I'm heading for a "Tortoise and the Hare" scenario, where the hare has become a vicious pirate and enslaves the tortoise to carry it's treasure. Pretty corny, I know, but it will be fun to model, especially a bipedal rabbit with an eye-patch.:surprised

Arrrr! (Etc.)

erilaz
07-07-2002, 11:51 AM
Here's the base design of the chest. No surprises here...

inanna
07-07-2002, 12:07 PM
Will the chest be wooden, or made from a "modern" material?

erilaz
07-07-2002, 12:23 PM
I'm going for a riveted metal look, with those standard strong-box bands of reinforced steel. I want to make it look as heavy as possible for the poor shelled creature.

erilaz
07-07-2002, 09:33 PM
Just a quick question:
How do I make my signature a link? You can see below that it's just plain old text which would get annoying if anyone wanted to actually look at my thread and make some comments. :hmm:
I don't have HTML set on, so is there a way to do it with vB?

ZrO-1
07-07-2002, 11:43 PM
Try putting the "URL" brackets around the link manually. In your sig's text.

erilaz
07-07-2002, 11:59 PM
Thanks ZrO-1!

erilaz
07-08-2002, 08:50 AM
Here's a quick draft preview. I've got a lot to do yet! There may be more than one object on there later. :)

randomrao
07-08-2002, 09:28 AM
I'm wondering about the posing bit... hmmm thats gonna be a toughie

inanna
07-08-2002, 10:02 AM
Poor tortoise! Maybe the chest would look better strapped around his legs? Good work.

erilaz
07-08-2002, 10:47 AM
Good point Inanna! I'll try that out. :D

pit
07-08-2002, 10:47 AM
WHOOOHEEE!
Now thatīs a burden!!! Looks very good! Charming and funny!

ZrO-1
07-08-2002, 02:32 PM
LOL that's great. Very funny! hehehe that poor turtle LOL

erilaz
07-09-2002, 09:03 AM
Thanks for the comments! :)
Looks like I'm on the right track... I was after humoured sympathy for the poor creature!

Here's another quick update, just adding things to the strain. Still have to work more on the tortoise though.

erilaz
07-11-2002, 11:50 PM
Just letting you all know that I'll be updating again soon. I'm working on another project at the moment, so I'm flat out.:wip:

While I'm here, just thought I'd ask nicely for a few more critiques and some direction to take this model. Pummel me with your opinions of the shelled steed! :D

It's the only way I'll get better. :)

hypercube
07-11-2002, 11:57 PM
Looking really good so far, very funny..can really feel for the poor lil guy :D

crit-wise, I'd say that the bag/sack hanging off the chest, and the head are a bit square still..and seeing polys in the face..some more detail there would be good, to go with the nice eyes. Also the first straps you put on the chest are looking a bit flat compared to the second set. Some other details would be cool too, like buckles or etc..can never have too much.

Hope that's helpful..keep on. I know how you feel about having no time, I've had no time and from the looks of it I may have even less time..is there such a thing as negative time? :)

ZrO-1
07-12-2002, 02:46 AM
I had an idea for this piece and I wanted to post it. Since the turtle is on his stomach with his feet all splayed out, I thought that one great little touch would be to model a single piece of straw on top of everything else on his back. Kind of like "the straw that broke the turtle's back".

hehehe just an idea.

Icecube
07-12-2002, 01:11 PM
i like your beast, simple and funny, i like the chest too, keep going!
nice work!

erilaz
07-14-2002, 04:33 AM
Thanks for the kind words!:D

Hypercube: You're right! Still lots of work to do on that turtle head (by the way, you can see the polys on the head because I forgot to ramp them up again after working on it. Too many polygons = slow work in my viewports!). I completely forgot about buckles! Thanks. :thumbsup:

I may have some time this evening to post up some more stuff. Maybe it's time I got ADSL...


Zr0-1: I'd thought of something similar, like a sparrow or something. Once he's fully stocked, I'll post up a few variations of the "breaker" and get a vote. Thanks for the suggestion! I'll trademark it for you.

It's nice to get such positive remarks from such talented artists! :bounce:

erilaz
07-14-2002, 08:26 AM
Well, another update! You can see here I'm trying to make a sort of lodestone-compass thingy hanging off the tent poles. Very early stages. Incidently, if any of you maxers out there has a script/plugin for making rope less time consuming, let me know!!

erilaz
07-14-2002, 08:29 AM
And here's some early stages on a clock I'm throwing in as well! Eww... check out all of those intersecting polygons. I'd better fix those before continuing!:surprised

erilaz
07-14-2002, 12:13 PM
Here we can see the development of a pot rack... and yes, in that shadow corner is a pot!

erilaz
07-14-2002, 12:15 PM
Another angle of the aptly named pot rack.

derwolpertinger
07-14-2002, 01:01 PM
hehe-he looks pretty ****ed up!:D nice work man. i love all the neat little details. but i feel strange about the mouth-my question would be-does your turtle at least have a mouth? and a suggestion of mine is that you should maybe increase the subdivisions or polygon count on some places cause you can see the polyedges. and overall try to add a little irregularity to all objects and the turtle-it does look very symmetrical at the moment. well that's all, hope i could help you in some way. :) keep on the good work!!

pit
07-14-2002, 04:59 PM
yep - a mouth and a (long) tounge coming out. The head might need a little attention -> folds and creases(?) etc. to show its a worn down turtlebeast!
Keep loading him - (i really feel sorry for him though!)
cu
ps: thank you for the sweet idea in my tread!

Jay-Mo
07-14-2002, 05:11 PM
Nice work! It's very cute looking right now. I personally like ugly, but good modeling.

ZrO-1
07-14-2002, 05:45 PM
LOL great stuff so far. As far as the ropes, I found in Maya it is easier to make NURBS circles and place them where you want the rope to pass then loft and attach the lofted surfaces than it is to draw a long path and extrude down the path.

erilaz
07-14-2002, 08:59 PM
Wow! look what 8 hours of sleep produces! Thanks for the crits! :D

Pit and derwolpertinger: You're right about the head. I've been neglecting the turtle itself for a while now. I'm reluctant to do a mouth because they always turn out weird for me. But this is a challenge, so I guess I should nut it out! Work on the head shall be my next attack. I'll also ramp up those edges!

Zr0-1: Very good point. I'd though of doing it the lofting way before, but tossed it aside as being too messy. I'll give it a try.


Aww... my tortoise is so loved...
:love:

erilaz
07-15-2002, 10:27 AM
As pummeled into me by you all with great abandon, here is start of my mouth-work. The head is a little less square, and I've got some tortoisesque nostrils going as well. I'll post up more tonight as I get closer to the desired result. :bounce:

In the mean time, feel free to comment on it, or make tea, or run around the house with fig leaves in your hair! (I must be tired again). :D

erilaz
07-15-2002, 11:57 AM
A few tweaks, and a test bump map. Let me know if the bump looks all wrong, because I don't want this poor tortoise looking bad as well as tired!

three
07-15-2002, 01:55 PM
hey mon :D
really love the look of this poor fellah.
one thing tho... have you been thinking about "rounding" off his head a bit? In the "top" views i feel like he's got a bit to hard edges... maybe it's just me.
and i really like the bumpmapping, i don't think you should go much harder with it, when you put the actual texture on him i think he'll look cartoony and cool :)

by the way, take a thinker about that "feather"-idea that came, don't know from who, maybe ZrO-1?
i think it sounds really cool :)

otherwise, goddamn hot model m8... keep up the good work.

derwolpertinger
07-15-2002, 02:30 PM
hey coming along nice bud! :buttrock:
my little crits or suggestions are:
add more variation to the bumpmap.
and think about the form of the neck. it looks pretty thin-looks kinda weird. try to scale the neck in the Y-axis to make it a bit more rounded.
well that's it! :)

Flypaper
07-15-2002, 07:46 PM
Thanks for the kind words on my post, Yours has turned out great, I love the turtle idea. Good job, and keep it up!

pit
07-15-2002, 07:48 PM
Coming along great - cool! I like the idea of a bump, but think it should be following the facial lines a bit more - if your software (forgot which or newer knew!) allows you to unwrap the mesh, it might be more rewarding painting a map in photoshop. As for now it looks a bit like orangeskin. Hope u donīt feel offended - itīs just that iīd hate to see the little fella loose the subtle xpression u managed to create!
One more point: I guess the pure creature is exhausted and breathing heavily so you might consider opening the nostrils just a little further.

cu

erilaz
07-16-2002, 09:07 PM
Thanks everyone once again! I'm improving so much with these comments.
I'm not sure about the bump map at this stage. It's pretty much a scaled down rock texture. I want it to be fairly exaggerated for the cartoonish look, but as you say, I don't want it to go too far!

three: I fixed up the head and neck a bit more to make them more rounded. Keep pressing me if it looks wrong!

derwolpertinger: Same with the neck. When I start adding more and more polys, those subs get more and more squareish and weird. I've got to remember to push them in more!

Pit: You're right, of course. This is where I get into unfamiliar territory. I've never quite got my head around UVW unrapping. (Pun not intended!) It's all starting to come together, but it will be a while before I get used to it!

No post today... too busy with work! I'll post more thursday night (or whatever day it is in the rest of the world tommorrow). :shrug:

Keep modelling people! I want to see those polys sweat!

:wip:

iC4
07-16-2002, 09:42 PM
Originally posted by erilaz
Pit: You're right, of course. This is where I get into unfamiliar territory. I've never quite got my head around UVW unrapping. (Pun not intended!) It's all starting to come together, but it will be a while before I get used to it!


thats one of the advantages from the challenge, you have to learn new things to make the stuff the people suggest :)

very nice turtle!

erilaz
07-17-2002, 02:50 AM
I totally agree ic4! And thanks! :)

Here's a bit of head shaping I squeezed in during my lunch break!

erilaz
07-22-2002, 03:58 AM
Phew! Been a few days since I've been able to do anything! I've been working too hard. :annoyed:

Anyhoo, here's a couple of props I'll be shoving onto the load for my overburdened tortoise.

One abacus!

erilaz
07-22-2002, 03:59 AM
...And the beginnngs of a fishtank. All props will be heavily refined obviously.

Clockwork
07-22-2002, 06:29 AM
I think for a fated sense of irony, the turtle should carry the Hare/Rabbit on it's back ;)!

Looking good, keep it up!

erilaz
07-22-2002, 08:21 AM
Precisely the idea Clockwork!:D

I briefly mentioned a long while ago this tortoise was under the rule of the vindictive hare after losing the race. I'm not sure I'll have time to do the hare, to be honest!

On a more odd note, you may notice as the things build up on his back that there is a relation to another hare. Five points to whoever figures it out first! (Um... I'm not sure what these points will be for, but I'm sure we can figure something out!)

erilaz
07-22-2002, 09:17 AM
Now tell me, what honest-to-goodness traveller would be without a chessboard, a few books, and a gigantic wheel of cheese? :D

I'll put a bump on those pages later. There's no way I'm modelling every sheet!

neilyb
07-22-2002, 09:40 AM
Cool idea, he really does have a burden to bear....as for the head...don't worry, looks in keeping with the thing, but if you want check out http://cube.phlatt.net/home/spiraloid/tutorial/ he builds a mean turtle head!!!

erilaz
07-22-2002, 11:41 AM
neilyb: Thanks for the comment! And you're right, that turtle head is one mean model!

Here's another quick update. The hare's going to need some protection for all that cheese, so why not a big mouse trap and a pointy pitchfork? Whee!
:wip:

erilaz
07-22-2002, 11:46 AM
And another shot, just to keep you interested

erilaz
07-22-2002, 11:49 AM
And another. Figure I might as well post as many angles as possible to get as many crits as possible. You can't comment on something you can't see! (Unless it's to say you can't see it)

erilaz
07-22-2002, 09:50 PM
Check out Apt Pupil's work on this challenge! Absolutely amazing! So good, I'm plugging it from my own thread!

http://www.cgtalk.com/showthread.php?s=&threadid=14499

Everyone else's I've seen has had great work, but the detail in those sketches blew me away!
:scream:

three
07-22-2002, 10:00 PM
Man, that's cool... it's coming along nicely... congrats :)

erilaz
07-23-2002, 09:47 AM
Thanks Three! I hope your day is coming along a bit better.

I wasn't going to do this, but I might as well.

Here be the start of the Vindictive Pirate Hare.

Arrr! :D

neilyb
07-23-2002, 10:04 AM
Looking good Erilaz, the ears on the hare need a bit of thickening, but I am sure you have that in hand...

erilaz
07-23-2002, 12:36 PM
Thanks neilyB. I'm not sure how the ears are going to look yet.

Here's a bit more on the hateful long earred slave-driver.
This model will be tough. Does anyone have a (wait for it...) HARE PLUGIN? AHAHAAAHAAAA.... ahem.
Sorry.
:D

swag
07-23-2002, 02:05 PM
Hi, nice work but i have a problem with the legs - rest it all the time
or is the burden so heaviness that it cant go anywhere :hmm:

three
07-23-2002, 02:44 PM
HaHAHAHA, man that's some cool hare you've got there.
:applause:

road
07-23-2002, 02:50 PM
:thumbsup:
Great turtle...
I love this concept... glad your adding the hare...
nice work

pit
07-23-2002, 04:20 PM
:) Thatīs one cute hare! - maybe to cute to be mean -> guess he needs a scar and a big cigar! Keep going.........!

erilaz
07-23-2002, 09:55 PM
Hey everyone! Thanks for the comments! Looks like I've got to finish that Hare now.

Swag: The legs are supposed to be that way. He's tuckered out. Those legs aren't moving anywhere!

Three: There could be heaps of bugs bunny related jokes for the rest of the thread! Hare's Breadth, Finished by a Hare etc. etc. :D

Road: I'm glad to see the concept is being received so well! The hare will get there... eventually!

Pit: I thought the Hare looked kinda mencacing! Stare into that ridged black eye... can you not feel the evil? :surprised

Keep those comments rolling in everyone! I'm really grateful for the support!

three
07-24-2002, 03:09 AM
I'm having a really bad hare day :cool:

Don't you ever sleep man?
I've updated my damn BoB's legs again, they're a real pain in the ass :)

ComeonIwannaBUNNY!

erilaz
07-24-2002, 03:24 AM
Sorry Three! I forgot to bring my hare into work today, so here's some work on his staff.

It's a hairy business! :D

three
07-24-2002, 03:27 AM
LOL :D

Hmm, wouldn't you think that a sabre would be better fitting a "payrate"? Still, cool staff :) I can picture the jolly roger at the top and some animal skulls hanging off the actual "rod" ;)

"Look mommy!"
"Where baby?"
"Right HARE!"
ROFLHAO

neilyb
07-24-2002, 07:09 AM
I'm having a bad hare day....the new version of cinema doesn't get hair without needing a plug.....or dynamics.....lol :(
Waiting for the hare.....think the stick is a good idea, better for whacking the tortoises head! Maybe a bullwhip on his belt though?

erilaz
07-24-2002, 08:19 AM
LOL!
Sabre I thought of, but that was too predictable. I like the staff because, like you say Three, I can hang heaps of stuff off it! I'll do some more work on Mr. Hare first though.

Hare today, done tommorrow! :D

(I can't wait for some one to tell me to cut it with the lame hare jokes).

erilaz
07-24-2002, 09:26 AM
Some quick work on the hare. I'm going for a scrawny look. He's not very scrawny right now.

More in a few hours! :bounce:

erilaz
07-24-2002, 10:48 AM
Bit of work on the body. Still not scrawny yet.

inanna
07-24-2002, 11:06 AM
I will gladly tell to you to stop with the hare/hair jokes right here (or is that hare?!) But keep going with the rest of it. :rolleyes:

erilaz
07-24-2002, 11:13 AM
More work. You can start to see the scrawnyness. As you can see by the puffed up legs, I'm modelling the pants directly on the main model.

Oh, and excuse the horrible paw/hands.:hmm:

MBUUN
07-24-2002, 12:57 PM
I like the hare/tortoise idea. Modeling looks great so far. Nice work.:D

ZrO-1
07-24-2002, 02:46 PM
That's a really cool idea having the turtle's master be a rabbit.
The play-on of the 'tortise and hare' story is really very clever. Nice stuff bro! :thumbsup:

erilaz
07-25-2002, 03:54 AM
Thanks guys. I'm surprised how quickly the hare is coming out. I've only been working on him off and on for a couple of days. Here's a little bit more. Still a lot to do. Actually, if you look back on my first post, this whole thing has come a long way really!

Yay! :bounce:

neilyb
07-25-2002, 08:50 AM
Just reminded me of the wiedest thing I saw between Ayers and Alice...38°...middle of the red center....what crosses the road here.....a bloomin' turtle!!!

Nice country you have there Erilaz....apart from the bity things!

erilaz
07-25-2002, 09:12 AM
Yes... many death dealing insects of doom. Yay! :D

Well, I live in Melbourne, one of the less harsh areas of Australia... well, if you don't call harsh being 40 degrees one minute and 7 degrees half an hour later! (We could call Melbourne the city of four seasons in one day!)

Hey, here's some more of that hare.

Now THAT'S scrawny! :surprised Still need to work on rib cage bits as well as the arms. Sort of looks like he's wearing forearm length mittens!

erilaz
07-25-2002, 12:11 PM
Whee! More updates. Only little things, but I'm trying to show as much progression as possible.

Ribs!

erilaz
07-25-2002, 12:12 PM
Another angle for your critiquing pleasure...

road
07-25-2002, 03:08 PM
get that bunny a carrot or 2 ... LOL
he's starving to death...
just kiddin man...
great job.. loving the hare...

ZrO-1
07-25-2002, 03:52 PM
LOL your poor rabbit looks great. The modeling is coming along really well. I might have missed this, but why is your rabbit so thin?

Awesome work so far! I really love this piece. :love: :thumbsup:

nunoalex
07-25-2002, 05:03 PM
Very cool :thumbsup:
I have 1 suggestion: Why don't you make his front teeth bigger, I think it would be cooler :bounce:

neilyb
07-25-2002, 06:23 PM
Give him a bit of a snout, make the teeth bigger.....AND FEED HIM!

erilaz
07-25-2002, 09:19 PM
Thanks everyone once again!
:D

The hare is so thin because I want him to be an emaciated. scrawny evil bunny down on his luck, with his slave tortoise completely exhausted.

I'll post up a couple of big teeth and I'll set to work on the nose soon (It hasn't been forgotten!)

Thanks again. Do you think we'll all make it to the deadline?

YoGoLo
07-25-2002, 10:06 PM
Great rabbit !
some carrots for Xmas should be a nice present :)

I think that the central bone of the thorax is too much rectangular in the bottom
I my opinion, a little more rounded looked better.

I love the concept of rabbit and turtle :thumbsup:

work ! is so good to see each update

erilaz
07-28-2002, 06:28 AM
YoGoLo : You're absolutely right. I've still got to work on that sternum. (Looks like he's swallowed a ruler!)

I'm out of commission at the moment with a cold the size of Zr0-1's beast clogging my airways and pushing me to nasty fevers, so You mightent get an update anytime soon.
:annoyed:

Screen... causing.... hurty... eyes.....:surprised

I'm in the process of rigging the Hare (The tortoise doesn't need any, he's not going anywhere!) and I've fixed some minor bugs. If I'm lucky and I'm feeling up to it, I'll post something tonight, but otherwise it may have to wait until tommorrow.

Why did I have to get this NOW, with only 8 days to go?
WHYYYYYYYEEEEE?

erilaz
07-28-2002, 10:29 AM
*snifff* *cough* *cough*
Okay, here's a quick pose. It's pretty bad, but I wanted to make sure I'd got the envelopes right. Won't get much done tonight, I'm taking it very slowly. Don't want to make myself worse! :hmm:

neilyb
07-28-2002, 10:55 AM
Take it easy young man....get to bed, plenty of liquids!
Hey, just thought, you got 3 pages here...to my one...LOL :-(.....guess I have time to catch up now....:bounce:

Get better soon, that bunny is coming along nicely and has to be finished!!

erilaz
07-29-2002, 02:47 AM
Thanks neilyB! I totally agree with you. I'm pacing myself and taking it easy. As it is, I've taken the day off work today to try and recover.

But... boredom will set in during the day, so I may have to do a bit of work on the model.

It's actually kind of relaxing to sit and go slow on the scene, in between lying down and sleeping, and drinking copious amounts of tea and water! Maybe I could right a book: "How to get well by 3D modelling!"

But now... I nap!

ZrO-1
07-29-2002, 03:47 AM
I hope you feel better soon. the rigging and modeling look great on the rabbit. Nice stuff bro! :thumbsup:

erilaz
07-29-2002, 06:10 AM
Well, I'm chugging along. I've got 20 minutes before a doctor appointment, so I might as well render up a few posts for you to view.

erilaz
07-29-2002, 06:16 AM
I've welded the two halves of the tortoise together. Check out the bad low polys on that wrap of poles! Ewww. I'd better fix that! :hmm:

erilaz
07-29-2002, 06:17 AM
Hare and staff.

erilaz
07-29-2002, 06:20 AM
And a quick pose test.
That's all from me until later. Wish me luck at the doctors! (Although all she's going to say is "Rest, liquids and Panadol!") :D

phil
07-29-2002, 06:54 AM
the rabbit looks like he's in need of some turtle soup.
mmmWaaaa hahahaha.


ps, great sttuff.

erilaz
07-30-2002, 01:32 AM
Thanks Phil!

Quick question: Is the lighting in my scene too harsh for accurate critquing? I was looking over my posts and realised it may be a bit too bright.

:eek:

And I was right! The doctor said "Rest, liquids, panadol!". I think I'm on the mend, but I still don't feel too good, so back to bed for me!

:wavey:

phil
07-30-2002, 04:10 AM
hey erilaz, I wouldn't have said the lighting was too harsh. you could try a GI render, seems to be the standard these days, especially with all the new render engines that are out and about.

keep those updates comming, i'll be watching :)

Steve Warner
07-30-2002, 04:52 AM
Hey erilaz, hope you get better soon, man. Your BOB and contraption have come along really well! I love the totoise and hare theme. :scream: The hare character has a ton of personality and would be great to see animated.

If you don't mind me commenting on your lighting, I don't think it's too bright. On the contrary, I was thinking that it could use a little more light. The back light on the rabbit defines his form, but there's no fill light to give definition to his chest and face, which have a lot of detail and need more contrast to jump out at the viewer.

I would recommend a fill light with something like 50% intensity. Kill the shadows on it if you like so you're not getting multiple shadows. But get some extra light into the current shadow areas.

I personally think that GI is great, but it's easy to use it instead of properly lighting a scene and it takes so stinking long.

Anyway, just my 2-cents. But nice work on your BOB! I'm enjoying this one a lot!

Steve

neilyb
07-30-2002, 07:01 AM
The hares looking good, nearly there I reckon.....wish I was...only thing...I reckon (personally) the hare should be sat on top of the turtle as part of the burden...beating him with the stick!!! Or maybe a rope from the turtles neck to the hares left hand???

By the way, you should drink liquids and take panadol!

erilaz
07-30-2002, 08:58 AM
Thanks guys. I'm feeling a bit better tonight (which means I'm not keeling over anymore!). I'll try and post some new stuff tommorrow.

phil: Yeah, GI seems to be the rage. I'm sort of against it because it makes the lighting process harder to predict (at my level of experience anyway!), but you're definately right! I'll give my brazil renderer beta a try.

Steve: Thanks for the tips. I'll try them out. I think I forgot to turn off cast shadows on a couple of my lights. I'm glad my hare is coming out the way it was intended! :D

neilyB: You've guess exactly what I'm going to do. That left hand isn't hanging out there for no reason, I'm in the process of modelling a tether for the tortoise to the hares hand. :thumbsup: Oh, and thanks for the medical advice! :D

pit
07-30-2002, 09:18 PM
First of all: Hope you can finish this one in time - so get better in a hurry!!!!
Coming along great and, forgive me, i still think your hare is friggin cute!allthough he does look evil - a bit. Behare of him:) Stardust for u!

erilaz
07-31-2002, 02:46 AM
Well, the hare isn't supposed to be toooo evil. Don't want to scare the children, now do we? Thanks Pit. Here's a quick render!

erilaz
07-31-2002, 04:42 AM
Mmmm. Grassy. And that's hand modelled grass too! Can't you tell? :surprised

phil
07-31-2002, 04:53 AM
Looking harelarious! (i know the joke is over, but that one waqs brilliant!!! what do you mean it was cheap, crap and all together lacking in originality?)

anyway i love what your doing here. Just out of interest is there a story behind the stuff on the turtles back? ie clock....

cheers

erilaz
07-31-2002, 09:13 AM
Okay, a story behind the stuff hey?
Well, there was a purpose originally, but it's kind of gotten distorted as things developed.
The basic story behind the items is a surreal link between this hare and the March Hare in Alice in Wonderland (thus the chessboard, the clock, and the books). The cheese I threw in because of the doormouse, and everything else was just things I threw in, mainly because the hare is also a pirate, he has his trusty trident/pitchfork, and tentpoles for camping and making into a crude raft.

Like I said, it kind of got distorted on the way! :hmm:

Geez... that fever I've got must be still pretty strong! :surprised

neilyb
07-31-2002, 10:00 AM
OUCH! That grass looks more dangerous than the meat cleaver I have at home....I reckon some smoothing is needed....loads a polygons! Not sure what software you're using Erilaz but can't you render out splines, set the thickness to taper off toward the top, save poly's!???

Otherwise I reckon you're nearly there, wish I was...lol..and a weekend away means I am not getting much further before the deadline.....well...it was the first try for me.....and you got 3 pages of crit....:applause: :applause:

What I need is a fever and a few days off work.....send us your bug.....?

erilaz
07-31-2002, 10:19 AM
Actually, I probably would have had this finished by now if I hadn't gotten ill. Believe me, I've done very little work on this since getting the bug. Too painful on the head and eyes. I'm kinda peeved that I got it so close to the deadline.

And you're right about the grass... dang it!:D

Manicalavera15
07-31-2002, 05:43 PM
Hi !!!! mannnn

i fall in love on your turtllleeeee:love:

but one BIG crit , and i say it for anyone whos use another renderer than max Scanline : you can have better render with scanline, no need brazil...i think you waste some time on that suckin' bad plug-renderer... simulate Gi with omni in scanline, add DoF and focal blur...you can have great render with this ! and one render takes 1 min...not 1hour :surprised

Very nice rabbit ! give him some food !!!! he's mister bones :rolleyes:


keep it up & finish the scene :wavey:

erilaz
08-01-2002, 03:02 AM
Manicalavera15: Thanks for the crit, and I agree with you! Brazil is a fine renderer, but I don't have the time to play around with it to get the lighting I want, so my final renders will most likely be in good old scanline.

Unfortunately, I don't know how much more detail I'm going to add to my model. I'm still feeling too ill to stare at the screen for more than 20 minutes at a time before having to lie down, and to be honest, if I could do more than that, I'd be back at work and not working on my model anyway!
:annoyed:

I'm hoping to be better by the weekend, so I can at least add some finishing touches on Sunday. Wish me luck! :hmm:

erilaz
08-01-2002, 09:19 AM
Okay! For those that suggested the need for a "back-breaker", (Namely Zr0-1 and three), here it is!
In the general them of all things Hare, here's a doormouse trying to get the cheese!

neilyb
08-01-2002, 02:04 PM
Kill the grass man.......really....ontop of it not being nice it also covers up thework you've done on the important bits!

ZrO-1
08-01-2002, 05:34 PM
I like the little mouse. So that's what broke the turtle's back :D I like it. I kind of agree about the grass. It sort of takes away more than it adds to the scene. One other question is...Did the rabbit die? It looks in that last pic like it has an angle's halo around it's head. :p hehehe

Nice work erilaz. I hope you feel better soon. Thanks again for the congratz cake :D

erilaz
08-01-2002, 08:58 PM
Okay, okay! Enough with the grass already! :D I've been frowning at it a lot anyway. I'll ditch it. Can anyone suggest what I go for instead?

Oh... and the halo? Um... It's actually something I hid but forgot to delete! It WAS an eye-patch for the hare, but I don't think he needs it.

Well, I'm braving work this morning (Yes, on a friday morning. Am I nuts???). I'm not feeling my best, but I'll see how I go.

Flypaper
08-01-2002, 09:01 PM
The only thing I can suggest is that you give the rabbit a much more dynamic pose, like he was trying to drag the turtle/tortise. The mouse is a great touch!

neilyb
08-02-2002, 06:53 AM
Give the mouses tail some bendy bits!

erilaz
08-02-2002, 08:52 AM
You know, I'm glad this forum exists. I think I've mentioned this fact before, but the constant stream of comments and critiques I've been receiving have helped me to no end.

neilyB, thanks for convincing me to get rid of that grass! You too Zr0-1. I'll work a bit more on the mouse soon, but here's a bit of landscaping!:D

neilyb
08-02-2002, 10:07 AM
Deserts are definately the best places to put starving, exhausted creatures.....having grass just makes us mad...cos he could eat some! Glad you ditched it.....

Your right...the comments we get here do help!:applause: to everybody!

KayosIII
08-02-2002, 10:27 AM
Goodness... Another Humanoid leading a giant Tortoise through the desert. What are the odds?????

(I thought I was being really original too)
It looks good though I like the Character.

erilaz
08-02-2002, 10:51 AM
One starving half mad mouse (who looks a lot less starved than the hare!). I'm feeling a lot better tonight! (although the fever is still raging a bit).

erilaz
08-02-2002, 01:26 PM
One more post before bed. Not much, just a dead plant.:wip:

neilyb
08-02-2002, 05:34 PM
Dead anti-gravitational type of plant? Get that fever sorted out and give the mouse some whiskers!

neilyb
08-02-2002, 05:35 PM
Oh, and play with your camera angles so we can see what you are trying to show us! Forget the scenery, this is not in the list of things to do!

pit
08-03-2002, 04:39 AM
hi erilaz-
YES!!!This is really coming together - great to see!! But now i really miss a water barrel/canister - would they dare crossing the desert without water? I donīt think so! Anyway, youīre doing a marvelous job on this one - considering you beeing feverish and all - fantastic -> i look forward to your next update!

Manicalavera15
08-03-2002, 08:16 AM
ohhh...ther's lot of desert in the challenge (kind of easiest modeling? ;) i do like you lol)

the scene is cool but may you take care of lighting? that 'll be great if you make colors lights (one little fallof red and one blue exponent)

take car not making ocean lighting with this technic


you MUST finish the lightsssss !:cool:

erilaz
08-03-2002, 08:31 AM
neilyB: Once again, I agree with you! I'm getting down to some more beasty details, and avoiding lanscape for now. Next few posts will have a couple of close shots for more critiquing.

Pit: You're right on there about the water. I'll see what I can do in the time I have remaining... or maybe it could be that they've run out of water, and that's why he's collapsed? That can be my excuse if I don't get something in there!:D

Manicalavera15: If there's anything I'm good at in 3d, lighting it ain't!! I'm trying at the moment with a few omnis. I'll tweak the lighting once I'm satisfied with the modelling. Which may be never!:p

Just filling in some time while I render a close up of some work on the doormouse. It's taking a while!

erilaz
08-03-2002, 10:29 AM
Oh dear, that took so long to render. I had ray-traced shadows on. I think i'll leave those off until final sub.

Some work on the mouse! Still needs more work!:wip:

erilaz
08-03-2002, 11:38 AM
Some quick readjusting. I realised the clock was sitting up by itself, and over the padlock, so I've wedged it under the strap.:D

erilaz
08-03-2002, 12:59 PM
A smoothed head.

erilaz
08-03-2002, 01:01 PM
Say cheeeese! :D

pit
08-03-2002, 02:15 PM
The head looks so sweet!! - (still think he needs a little tounge sticking out though).
That u thought of the footprints is really cool - like that touch a lot!!! Keep going! :airguitar

three
08-03-2002, 04:48 PM
Look hare! I'm back! :rolleyes:

That's lookin' sweet :D I was really hoping to be able to finish mine off as well, but shit hit the fan and now i can't open the goddamn 3dstudiomax4 because of some lame error with c-dilla :(
If I'm lucky I'll be able to get it working today, but that leaves 1 day for me to fix Bart, and that's not enough :cry:

But you'd better keep this up now! you hare [hear, you... know... eh...]! :p

Off I go to wonderland.

:wavey:

derwolpertinger
08-03-2002, 09:15 PM
hehe that is lookkin really cool erilaz!! :thumbsup: only thing i can crit are the legs of the character on the left. they are a bit too square like. so go on bro!:bounce:

erilaz
08-04-2002, 01:21 AM
Yay! Crits! Just what I needed! Thanks everyone!:thumbsup:

Pit: Thanks man. I don't think I'll have time to do a tongue, but I think I prefer him without it. Makes him look a little more pathetic, sort of like he's breathing shallowly.

three: I can probably help you fix that cdilla problem! We had heaps of probs with it at work, and know most of the fixes now!
Good to see you again. Hope you can finish!

derwolpertinger: Hey, you're right! I completey forgot to fix up Mr. Hare's legs! Dang it!

Well people, today I'm not feeling too bad. I think the fever is finally over. I've got to go to see my family for Sunday lunch (how traditionalist of me!), but after that I'll be steaming ahead towards my final submission.

erilaz
08-04-2002, 02:25 AM
This is what happens when you don't check your rendering subdivisions when applying selected noise!

My hare has the plague!:scream:

erilaz
08-04-2002, 02:27 AM
And now, the proper one. I've messed up the trousers a bit (on purpose!). Gee, I really hope I get time to finish!:wip:

erilaz
08-04-2002, 07:49 AM
Okay! Here's the final setup of my BoB. I need some serious crit on scene, camera angles to use and sundry before I render this guy in full glorious goodness! Lighting is limited at this stage, because I'm just using quick and dirty shadow maps! :D
http://homepages.ihug.com.au/~erilaz/cgchallenge/july/JULturtle_test_final_01.jpg

http://homepages.ihug.com.au/~erilaz/cgchallenge/july/JULturtle_test_final_02.jpg

I really appreciate what you talented people have commented on so far and I'm ready to take all you can hit me with, so ready..... GO! :wip:

erilaz
08-04-2002, 08:30 AM
One more angle, just to give you all more to look at. These images are amazingly small in size! Must be all the grey compressing.:D

http://homepages.ihug.com.au/~erilaz/cgchallenge/july/JULturtle_test_final_03.jpg

Drongo Stabbins
08-04-2002, 08:49 AM
I like this erilaz!
Its got a lot of appeal!

I don't know If your still taking crits on this, and if not just ignore what I'm about to type, I know the hour is late!
The only thing I might suggest, is to nudge the hanging object on the poles back slightly from obstructing the great expression you have on the turtle's face. And thats about it.

Good work, and again, a lot of appeal!

erilaz
08-04-2002, 09:03 AM
Thanks Drongo! It's means a lot to get positive feedback from such a skilled artist!:D

Does this look better?

http://homepages.ihug.com.au/~erilaz/cgchallenge/july/JULturtle_test_final_04.jpg

Drongo Stabbins
08-04-2002, 09:17 AM
I think It helps erilaz....
more importantly...what do you think?
Definitaly less obstruction and more balance?

Good stuff erilaz!
It's got a lot of charm!:thumbsup:

(oh I forgot the clock, I really like the clock on the side of the chest!):thumbsup:

erilaz
08-04-2002, 09:22 AM
I think you're right Drongo, it has balanced things out a bit better. Thanks for the tip! And hey, nobody's ever commented on the clock before, so thanks for that too!

KayosIII
08-04-2002, 09:24 AM
Hmmmph.... maybe if you just imprinted the sand just below the tortoise....

erilaz
08-04-2002, 09:29 AM
Interesting that you should say that, because I have indented the sand around the tortoise, and I just realised you can't see it in any of my renders! Thanks for the pointer. I'll fix up that indenting right away!:wip:

erilaz
08-04-2002, 01:22 PM
Just need to know quickly if midnight EST deadline is for the USA, or for wherever you are in the world. i.e. It's an hour to midnight here in Australia, but won't be for another 10-14 hours in America, so what's the story? Can anyone tell me so I know if I can go to sleep and post my renders in the morning?

erilaz
08-04-2002, 01:55 PM
Well just in case, here is my final image compilation.
If someone let's me know, I may try to do the ray-traced shadows, but I don't have time to do them if this is it!

FINAL TORTOISE AND THE HARE!:D http://homepages.ihug.com.au/~erilaz/cgchallenge/july/FINAL.jpg

erilaz
08-04-2002, 08:34 PM
I'd just like to thank everyone for their amazing support on this forum! I can't wait to do the next challenge!:D

Have fun all!:wavey:

(oh, and my final image is on the end of page 10... just realised!)

iC4
08-04-2002, 11:45 PM
really nice work! love the little dog/rat....the animal on the top :D

phil
08-05-2002, 04:19 AM
very cool erilaz, I love your concept , look forward to seeing you back here for the next challenge.

KayosIII
08-05-2002, 05:23 AM
Oh poor little guy....

Hey great work....

I realised I had a whole lot more time due to timezone stuff. so I got more done.

zenzmurfy
08-05-2002, 05:32 AM
I like your motif! The contrast between the two main characters is a great juxaposition. Are you planning to do more with this scene?

Originally posted by erilaz
I'd just like to thank everyone for their amazing support on this forum! I can't wait to do the next challenge!:D

Have fun all!:wavey:

(oh, and my final image is on the end of page 10... just realised!)

erilaz
08-05-2002, 06:49 AM
Thanks for the comments guys!

ic4: Thanks, it's a mouse... yeah, hard to tell isn't it?:hmm: Oh well, it was a last minute (day?) addition!:D

phil: Same to you man, you've got a fantastic scene rendered there!

kayosIII: Yeah, I didn't realise we had that long! I would have rendered some raytraced shadows overnight otherwise!

zenzmurfy: It's not everyday you see juxtaposition used in a sentence! :D I'm probably not going to use this scene for anything, but you never know! I like the concept, but I'd have to remodel the tortoise if I was ever going to animate it properly!:surprised I guess I'll see. I'd like to put some character to them and make a story. You may see it it the WIPs down the track!!

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