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Zycho
03-06-2004, 10:21 AM
Hi

I'm trying to make some form of spaceship. I've done the body, and put in the windows (made the polygons see-trough (Opasity)). When i render, I know I can make it show 2-sided faces. But how can i do that in the viewport? It's kinda hard creating objekts for the inside of the spaceship when you can't see it.

If it isn't possible, then maybe I can make a copy of the ship, scale it down a bit, and then somehow invert the faces??

THX

athenaatje
03-06-2004, 10:38 AM
In the display tab (next to create, modify etc), u can turn on/off the backface-cull option.
Normally this should do the job, if it doesn't use these trics: 1. make sure u use 2-sided materials.
2. u can also enable the 'force 2-sided' option in the preference- menu of the viewports.

Zycho
03-06-2004, 10:48 AM
SUPER!! Thanks m8!! Just what i wanted :)

(I used the backface cull-thing)

MCage
03-06-2004, 10:51 AM
And how to model it??

For example From one face, i want to create a solid...

See picture..

h++p://utenti.lycos.it/asd1/Image001.jpg

athenaatje
03-06-2004, 11:10 AM
If u use 3dsmax 6 u can just apply the 'shell' modifier to your mesh-object.

MCage
03-06-2004, 11:35 AM
Never used before , THANKS :)

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