View Full Version : Snowboarder
Momentum 03-06-2004, 08:10 AM Here is my Snowboarder.
http://www.sumea.com.au/simages2/104_snowboarder_L.jpg
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Prs-Phil
03-06-2004, 06:45 PM
m8, as I am a snowboarder myself I have to reply.
The model doesnt look bad and the proportions are ok but I cant really tell without a flat or wire.
The textures are good but the skin seems a bit ... inhuman :)
The board also seems a bit long for me but that could just be the view. The tip of the board should be somewhere in the area from nose to chin. (just test it out)
other than that
a solid piece of work :)
pseudoBug
03-07-2004, 05:39 AM
Ahh. Makes me want to hit the park and pipe again! From this angle, his right leg looks a bit weird/narrow. Other than that, I think the reason the board might look a little long to you, prs-phil, is the stance might be a tad narrow.
Looks pretty good.
dur23
03-07-2004, 10:29 AM
stance ain't wide enough;)
Razorwolf
03-07-2004, 10:37 AM
Show
me
the
animations
:D
Dargon
03-07-2004, 02:38 PM
On a less techy-snowboarding note, but a more techy-modeling note;
Some nice modeling there, it would be nice to see it as a straight screen capture to get a better idea how it would actually look in a game. Wireframes as well would really help us give you pointers. As well as polycount limits, what you intend to use it for, will all get you more crits.
Those shoulders are not going to deform very well. They basically don't exist right now, and once you put in some bones, and move the arm down, it's going to be very difficult to keep anything there that resembles shoulders. That's one of the main problems with modeling in that bind pose, is difficulty shaping shoulders, so you have to overexagerate them a bit to make it work.
Show us the wires, and then we can really help...
Momentum
03-07-2004, 11:26 PM
Thanks guys.
This model was purely for my folio. He is meant for a realtime environment where there would only be at most, one other character loaded into memory at the same time. He was modelled at a higher poly count so that he could be used in a game cinematic aswell as 'in game'.
Poly count :: 2800
http://www.sumea.com.au/simages2/104_snowboarder_wire.jpg http://www.sumea.com.au/simages2/104_snowhead_wire.jpg
BigRedDogg
03-08-2004, 05:40 PM
Hey Momentum,
He looks good. The only things that I can comment on are that he looks thick through the torso and his stance. Dur23 is right you need to widen his stance, if you have ever riden like that you would know how uncomfortable it is. As for his torso, it could be that his coat is puffy. I personally would bring it in in areas.
Aside from that, the texture looks killer and the face is Bang on!
amola2k
03-20-2004, 08:58 PM
cool model man !
are you goin to texture and animate it ?
cheers
Momentum
03-21-2004, 02:05 PM
amola2k_ "texture and animate", hehe he is textured, just not animated hehehehe. Anywho Yes i will be animating him soon, just got to find the time :)
If you guys have any ideas on what i should do for his animation, THEY ARE WELCOME!!!
CHEERS everyone
Onieros
03-22-2004, 03:44 AM
Hiya,
Nice model and textures man! ;) The only thing I see that's wierd with the model are the lower legs (shin area) are too short. *shrugs* could be my monitor though. As far as animations are concerned, check out some snowboarding footage or just hit the slopes and get some reference! ;)
goodluck
RampanT
03-22-2004, 11:09 AM
Some of the texturing here is really nicely done. I agree with a previous post, the legs are too short. I also think the hands could be a bit bigger. I'd generally tinker with the proportions cos at the moment it just doesn't feel very dynamic for a snowboarder. Same goes for the face i'd say. Its nicely modelled but doesn't exude any character or personality i don't think.
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