View Full Version : Character: Woman
Athey 03-06-2004, 04:25 AM Here's a model I just started yesterday that I'm hoping will make it to my portfolio. I'm trying to bulk it up with some more diversity since I was told by an HR-person from a local game studio who came to my school that I needed more hyper-realistic characters.
Anyways, I need all the help I can get to make it good ^_^;
I'm itching to move further on this (texture, etc.) but I know I need another eye to look over it and crit the proportions. I worry I've starred at it for a few too many hours and I can't tell what's what anymore.
I've been trying to work on my poly effeiciency too. In the past I've had the tendency to forget about the increase in the poly count that occurs when converting it to tris, and I've been paying attention to that with this model.
*One of my biggest questions is this -
Should I actually model some geometry for the eyes, or just texture eyes onto the face as is?
Anyways, any help is greatly appriciated! Thanks!
http://www.moshimoshineko.com/storage/prj250/girl/renders/6-9_compiled.jpg
http://www.moshimoshineko.com/storage/prj250/girl/renders/5_compiled.jpg
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mindrot
03-06-2004, 08:29 AM
This is pretty cool. Some nice topology you got going there.
The proportions look quite solid, except for the hip and waist area (in the front view): looks a bit skinny in the waist.
As for the eyes, it all depends on whether you want facial animation, and even then the eyes can be animated via the UVWs....I'd say put some low poly geospheres in there, just delete the back faces that you won't see.
Another approach you could take, is to model in some more detail around the eye area (lids), and then just texture the eyes in. This way it won't look too much like the eyes were just painted on.
Looking forward to seeing here textured up.
Athey
03-06-2004, 04:49 PM
Thanks a lot. I think I am going to go ahead and model in some geometry for the eyes. Probably use a low-oply geosphere like you suggested, as well as adding in some lid geometry.
mindrot
03-06-2004, 05:21 PM
look forward to seeing more
Athey
03-06-2004, 06:26 PM
Okay, I modeled the eye area. Didn't increase the polycount as much as I worried it would. I'm still sitting around ~3,100 tris.
I'm probably gonna starting laying out the UVs real soon. Any comments or crit on the model before I do?
http://www.moshimoshineko.com/storage/prj250/girl/renders/10-13_compiled.jpg
mindrot
03-06-2004, 07:01 PM
looks good so far.... I would possibly make the eyes ever so slightly larger.... but that's no biggy....
pseudoBug
03-07-2004, 05:45 AM
Looks quite good. From the side view, the legs look a bit narrow. It looks as if the legs are fairly round. Upper legs should be a bit wider from front to back than they are left to right. (At least that's what I thought.)
Athey
03-07-2004, 07:10 AM
Thanks, I'll probably look into adjusting the legs tomorrow sometime.
Anyways this is just a progress report. I'm going to bed, so I'm stopping for the night.
The textures are still a BIG HUGE WHOPPING Work-In-Progress. Still lots of work to be done on them, so this is by no means final. It's just where I am right now.
A lot of stuff in there are just placeholders.
I think my weakest area is texturing. -_- I hate painting textures because they just never seem to be as high a detail as I'd see other people do. I just never get that level of realism I see from other artists. -_- very frustrating.
meh, Anyways: the pic:
http://www.moshimoshineko.com/storage/prj250/girl/renders/15-16_compiled.jpg
mindrot
03-07-2004, 08:04 AM
the outfit reminds me quite a bit of Motoko Kusanagi's from Ghost in the shell....
Athey
03-08-2004, 04:14 PM
Updates -
If there's nothing seriously wrong with the textures, I'll start rigging her next. Any suggestions for texture touch-up is greatly appricated.
http://www.moshimoshineko.com/storage/prj250/girl/renders/17-20_compiled.jpg
http://www.moshimoshineko.com/storage/prj250/girl/renders/21-27_compiled.jpg
http://www.moshimoshineko.com/storage/prj250/girl/renders/girl_texture_sample.jpg
And one more if you care to look (http://www.moshimoshineko.com/storage/prj250/girl/renders/28-31_compiled.jpg)
(Hey mindrot - I checked out your freak thread - reeeaally creepy. lol ^ ^, great stuff all-around.)
Poopinmymouth
03-08-2004, 04:47 PM
wow what a great model. all you digipen students seem to be really good. You dont happen to know todd dinosaur do you?
anyway, i love the jacket and the model, the texture is a bit bland. It could use some more pop. I think the jacket is the strongest part, and i like that her feace looks like aki ross (ff spirits within)
I would suggest more variation in her skin tones, and a bit more oomph in the tights and the hair. other than that, looks really nice.
mindrot
03-08-2004, 05:48 PM
thanks for checking my freak out.......
textures: The jacket looks great. I agree that the skin is a bit too bland and needs more variation. You don't really want to add highlights or extreme shadows, but concentrate more on the midtones, and subtleties.
Though, two areas where you might want to add some subtle shadows, is the creases around and under the breasts, and the creases by the buttocks. These will be more like soft lines.
The pink/reds you have added to the hands is a nice touch. You could possibly add more of these to other areas of focus. It will add some character.
Have you possibly tried to texture bake her? This will give you some extra detail to work with. Try this tute by Bobo if you are unsure how to do it: http://www.bobotheseal.com/tuts_vertex_bake01.htm.
The hair looks quite good, but a bit hard where it joins up with her forehead. Possibly try blending the two a bit.
Keep going. Don't rush her to get to the rigging bit......
Balance
03-09-2004, 07:17 PM
Great looking model and the textures are looking good too =) I can just think of small things that I notice when analysing it further, will comment on them in the hope that some nugget of this helps even tho the whole thing in general looks great already =)
First, I think the eyes look a bit small? It's a preference thing and goes alot with the visual style and character design you've chosen of course, but I generally find that models with the one-eye's-width-between-eyes proportion and slightly larger eyes than you've chosen to do look more anatomically correct, as well as being even more attractive =)
Second, when I look at the vertical crease you've painted in the jacket between the shoulder pad and the breast, I get the feeling it's too much of a straight line downwards when compared to the ones that go sideways along the top of the breast. Together they create something like a sharp angle, where I feel they should make a curve there.
Third, I agree with others that the skin tones are a bit bland and that the reddish smudges you've started with on the hand is more of the way to go. More color variation in other words.
Now, I'm a newbie so ignore this fourth if I'm wrong =) Since you've mirrored the jacket tho and put in several highlights, won't that risk looking odd in a game engine when lighting is applied? I think mostly of the highlights on the top/side of the breast part, it looks like the light is coming from above-left and above-right now rather than from right above, since there is not yet any continuation of the highlight in the blue suit under. Maybe some more light from the top on the blue suit, or lessen the strength of the highlights a bit on that part? Or ignore this altogether if my uneducated self is way off ;)
Anyways, just tiny details, hope at least some of this made sense =)
Athey
03-15-2004, 08:41 PM
Figured I'd post an update.
I rigged her. I can still tweak the textures if I want, so I saw no harm in putting in a biped.
http://www.cat-print.com/portfolio/3d/stills/04_girl.jpg
SammyB
03-16-2004, 09:18 AM
Damn that's looking cool. Got anymore poses?
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