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Apollux
03-05-2004, 11:22 PM
Yet Another Particles Update !!!

For those of you that doesn't know it, leon is working like crazy to add new functionallity to the Particle system, namely Particle deflectors and particle gravity.

Look at this examples:
http://www.thehive.se/images/deflectors.gif
http://sbup.jyscomputers.com/ada89/part/partest.jpg

More information (and tuophuu builts with the new features) can be found in the Test Built Forum at www.blender.org

http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewforum&f=18

Also, unless you has been living under a stone, you has noticed that the Finished Work/WIP forums at ElYsiun are practically flooded with cool scenes using the new particle features :eek:

actionfigure
03-05-2004, 11:56 PM
:bowdown:

Dude thats amazing....once again..im amazed

:thumbsup:

akalegolas
03-10-2004, 08:31 PM
sweet! I love particles!

bbirras
04-07-2004, 11:57 PM
hm i normally don't mess around to much with test -builds, ....
cant fin the gravity button :rolleyes:....(not the xyz-force,but the function i see in your post)
ive got the same set-up and my particels go right throug the plane.....hmm
anyway..........whre is this fuction? ive got the tohopuu 20-3
??????????????????? :rolleyes:
am i blind or is it just not in this build?

Tommi
04-08-2004, 09:59 AM
Hi Appolux,

I recently looked into the latest version of Blender and I'm amazed about the general progress. I really do like it in the meanwhile and I've once again added it to my standard tool set on my desktop :D
... erm... just a few side notes...

Well I actually wanted to ask you, whether particle rendering in general has improved or will improve in Blender. Will there be any volumetric rendering?
In your example above, I still can see the classic Blender sparkly looking halo render style which doesn't look that real to me :hmm:

Would be great to have some improvements here...

brkn
04-09-2004, 05:33 PM
As usual, there's a workaround - if you parent an object to the particle system and enable dupliverts, that object will be instanced on every particle, rather than using the standard halo effect. You can then do tricks with texture mapping to fake volumetrics. Using metaballs (which interact with each other) instanced as the particles can be neat for fluids or smoke etc..

Tommi
04-13-2004, 09:28 AM
Sounds clever, brkn. I'm going to give it a try...

Polou
04-13-2004, 10:39 PM
Thanks Apollux to keep us informed.
It's great, thanks.

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