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View Full Version : Wasting your talent? Come work with us.


KDO
03-05-2004, 01:49 PM
WASTING YOUR TALENT? COME WORK WITH US.

This year, Game Publisher & Developer Playlogic, based in the Netherlands, will bring its first 6 titles on several platforms to the market. A number of other European studios, in total approximately 160/170 specialists, are developing titles for Playlogic. One of them is its in-house studio in Breda, The Netherlands. This very modern studio, which has 70 workstations, is looking for new talent. Having finished 2 titles - Cyclone Circus (PS2) and Xyanide (Xbox Live) - the team of 55 is currently working on a new title for which it needs talented and experienced team players, who are well organized, proactive communicators and who know how to coherently prioritize the workload.

CONCEPT ARTIST / DIGITAL MATTE PAINTER

Required skills :

•Create designs swiftly and efficiently.
•Create clear and transparent designs.
•Good technical and mechanical knowledge: have a genuine interest in machines and their logic and a notion of the latest developments in this technology.
•Able to represent hyper realistic environments and characters (humans, animals and aliens) through high quality lighting and color skills (comparable to realism) and a strong knowledge of anatomy.
•Experience with Photoshop is a must - 3D software a plus.
•At least 3 years of professional experience is required.

Requirements of the portfolio :

•Designs of vehicles - fictional or non fictional.
•Designs expressing technical knowledge and interest.
•At least 3 examples of matt paintings expressing a good feeling with atmosphere and realism.
•Extra designs related to weapons and military are a plus.

TEXTURE ARTIST

Required skills :

•Thorough knowledge of materials (how they look, react and interact with environments and shapes).
•Knowledge of modern shading techniques used in games or non-realtime render engines.
•Knowledge of color and composition.
•Thorough knowledge of UV mapping, 3D software, Photoshop and Deeppaint is a must.
•Knowledge of 3D Max or Lightwave is a plus.
•At least 3 years professional experience is required.

Requirements of the portfolio :

•Examples of high res model texturing.
•Games models.
•Drawings and design showing a good sense of realism, atmosphere and feeling for light.

LEAD CHARACTER ANIMATOR

Required skills :

•Try to break the boundaries of conventional animation and create the best possible animations of the medium.
•Thorough knowledge on all aspects of 3D character animation.
•The skill to pass animation knowledge on to a team.
•A strong understanding of motion, weight, emotion, acting and timing.
•The ability to take direction well.
•At least 3 years game experience. Experience on an animated television series or feature film is required.

Requirements of the portfolio :

•Examples of high res model texturing.
•Games models.
•Drawings and design showing a good sense of realism, atmosphere and feeling for light.

SOUND DESIGNER

Required skills :

•Feeling with visual content.
•Creative input.
•The ability to take direction well.
•Good technical skills, creative with the limitations of real-time effects.
•At least 3 years experience in games industry (movie experience is a plus).

Requirements of the portfolio :

•Must include sound samples in combination with video.

LEVEL DESIGNER

Required skills :

•Proven experience with first person shooters.
•The ability to take direction well and work with and through others.
•Feeling with gameplay.
•Feeling with visual content; know how to impress the player with visual content.
•Creative input .
•Good technical skills, creative with the limitations of real-time effects.
•At least 3 years experience in the games industry is required.

Requirements of the portfolio :

•Must include samples


CONTACT

Please send your full and current CV, accompanied by relevant work examples, and a portfolio to: Playlogic Game Factory, Karine De Coster, Hoge Mosten 24, 4822 NH Breda, The Netherlands or via e-mail: kdecoster@playlogicgames.com WWW.PLAYLOGICGAMES.COM

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