WulfHF
07-04-2002, 06:06 AM
Hi ALL, My frist post and first question.
First I've been working on a Starwars model of IG-88. I want to animate him using CS. But I've been having a few problems which made me turn to Max bones ( which I'm having problems doing what I want him to do). Now this character has defined body sections since he's a robot, like feet, lower leg, thigh, etc. So the parts rotate and bend at the joints and so no deformations are needed since this metal doesn't bend. I applied the biped to my mesh. I read something about locking vertices which will cuase to the vertices to stay rigid. But I have no clue how to approach this. Do I lock the entire mesh since I don't want any deformations? Or do each body part individually? This is where I am stuck.
Thanks for your help.
Later :)
First I've been working on a Starwars model of IG-88. I want to animate him using CS. But I've been having a few problems which made me turn to Max bones ( which I'm having problems doing what I want him to do). Now this character has defined body sections since he's a robot, like feet, lower leg, thigh, etc. So the parts rotate and bend at the joints and so no deformations are needed since this metal doesn't bend. I applied the biped to my mesh. I read something about locking vertices which will cuase to the vertices to stay rigid. But I have no clue how to approach this. Do I lock the entire mesh since I don't want any deformations? Or do each body part individually? This is where I am stuck.
Thanks for your help.
Later :)
