RobertoOrtiz
03-04-2004, 03:02 PM
Quote:
"Anyway, we'd better start watching what we say, because video games are starting to understand what we tell them. Konami's "LifeLine," which debuts in the United States this month for PlayStation2, bills itself as the first completely voice activated action-adventure game.
Unlike some other games, voice commands in "LifeLine" are not optional -- they're the only way to control the action. With the help of a USB headset (sold separately), you talk to characters and they respond by following your commands and/or answering your questions. "It's more than a gimmick," Rob Goff, a Konami Product Manager, says about "LifeLine's" voice technology. "It really works with the plot and the story."
That story is a familiar one. Think of "LifeLine" as "Die Hard In Space." The futuristic saga unfolds on a space station that's attacked by aliens. You're trapped in a control room and your only contact with the outside is another survivor, a woman named Rio.
Communicating via your headset and microphone, you guide Rio through the station as she looks for your lost friends, finds out who (or what) attacked the station, and dispenses some futuristic payback along the way.
As it turns out, Rio is a great listener. "LifeLine" recognizes more than 5,000 words and 100,000 phrases such as "Run," "Walk," "Open door," "Go to this room," etc. During firefights, you have to tell her to where, when and whom to shoot. "
>>link<< (http://www.cnn.com/2004/TECH/03/03/hln.game.lifeline/index.html)
-R
"Anyway, we'd better start watching what we say, because video games are starting to understand what we tell them. Konami's "LifeLine," which debuts in the United States this month for PlayStation2, bills itself as the first completely voice activated action-adventure game.
Unlike some other games, voice commands in "LifeLine" are not optional -- they're the only way to control the action. With the help of a USB headset (sold separately), you talk to characters and they respond by following your commands and/or answering your questions. "It's more than a gimmick," Rob Goff, a Konami Product Manager, says about "LifeLine's" voice technology. "It really works with the plot and the story."
That story is a familiar one. Think of "LifeLine" as "Die Hard In Space." The futuristic saga unfolds on a space station that's attacked by aliens. You're trapped in a control room and your only contact with the outside is another survivor, a woman named Rio.
Communicating via your headset and microphone, you guide Rio through the station as she looks for your lost friends, finds out who (or what) attacked the station, and dispenses some futuristic payback along the way.
As it turns out, Rio is a great listener. "LifeLine" recognizes more than 5,000 words and 100,000 phrases such as "Run," "Walk," "Open door," "Go to this room," etc. During firefights, you have to tell her to where, when and whom to shoot. "
>>link<< (http://www.cnn.com/2004/TECH/03/03/hln.game.lifeline/index.html)
-R
