cucaracha
03-04-2004, 11:49 AM
I recently tested some stone/concrete shaders, which seem difficult to me.
I tried to use procedurals only, but they didn't seem to be "enough" to generate a nice shader.
here's what I got so far:
http://www.superior-gaming.de/cv/stone.jpg
one light, GI set to 30% intensity, interpolated 12x36, campus_probe & distant light for lighting
Of course I cant compete with this one -
http://www.newtek.com/products/lightwave/product/feature/hdri_f_01.jpg
I'll try some weight maps and vertex color maps to get more alternation (can i say that?) - well, more complexity
Do you think it's possible to get nice stone/concrete shaders without UVs/images?
If you have some nice shaders, show 'em!
cu
I tried to use procedurals only, but they didn't seem to be "enough" to generate a nice shader.
here's what I got so far:
http://www.superior-gaming.de/cv/stone.jpg
one light, GI set to 30% intensity, interpolated 12x36, campus_probe & distant light for lighting
Of course I cant compete with this one -
http://www.newtek.com/products/lightwave/product/feature/hdri_f_01.jpg
I'll try some weight maps and vertex color maps to get more alternation (can i say that?) - well, more complexity
Do you think it's possible to get nice stone/concrete shaders without UVs/images?
If you have some nice shaders, show 'em!
cu
