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chris.scherer
03-04-2004, 08:58 AM
Hello,

I just merged the two halves of my character and once again noticed that the texture coordinates and materials were split on two clusters. While this might sound like a good idea, each cluster includes all samples, but only half of them are actually positioned in UV space, making one half always render badly.

I worked around by copying and pasting the UVs of the one cluster to the other, but I wonder if there is an easier way. Like removing the non-cluster-points from the projection.

I just would like to know, as I am thinking of using material-clusters pretty heavily on my next character...making it up from loads of poly-patches.

Ezz
03-04-2004, 11:55 AM
Instead of merging I use "Symmetrice polygon" then I select all the polys from the new half. In the TE I chose "Tools" - "Mirror horinzontal"

Erik

pimeto
03-05-2004, 04:10 PM
first merge then texture ;)

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