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oddel
03-04-2004, 06:57 AM
sorry. here is the location of the playhttp://3dsurfer.com/download.php?id=2006blast.

JBarrett
03-04-2004, 04:20 PM
Can't get the link to work after cutting and pasting and snipping off assorted pieces that didn't seem to be relevant. Comes back with a SQL error

(BTW...you can keep posting in the same thread...no need to start a new one...)

slice56
03-04-2004, 07:10 PM
http://3dsurfer.com/download.php?id=2006blast.avi

That should do it. He forgot the 'avi' at the end

mg3d
03-09-2004, 05:01 AM
lol.
that's pretty friken funny. i can just picture the sounds...woooaaaaaahhh! hite! hite! hite!

sorry i can't give a critique, i just get a kick out of it. lol

-mG

DrAdamDinosaur
03-09-2004, 12:32 PM
I'm not a professional but I'll give it a go.

I think what you are missing are holds or pauses after the actions. you aren't giving each action enough time for us to feel the weight of it Pauses are also important to give more definition to a pose. The first one (hands down breath out) shouldhave a longer pause where the character should remain almost rigid(not rigid, it doesn't work in cg). Also, I don't know what hte action directly after this is. Lastly I'll say that the kick is good but you need to hold the result frame(end of kick) for a few frames so we can read it and see its power. Its a good start and will look even better with some work on hte timing.

kevinw
03-10-2004, 08:01 AM
Seems like your pelvis is to floaty and not bouncing enough. He seems to just drift from pose to pose without carrying the weight. Also, when he's standing in one place, the pelvis looks too stiff. ADD WEIGHT! :bounce:

Maplewood54
03-10-2004, 02:34 PM
So far I think it's pretty good. However, at times if feels like it runs at the same speed from action to action. It's not jerky, but it does feel somewhat automated at times. I'm not so sure the pauses are what's in order, as much as maybe a gradual shift in gears. Pretty good though.

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