View Full Version : Female robot PM
03-04-2004, 03:31 AM
Here's a player model i'm working on for ut2k3. It's a female robot obviously, I modeled her in about 3 days and i'm getting ready to texture her. The face was made in Maya with SubDs, converted to polys and brought into max. I modeled the rest in max and rendered with MentalRay. She's about 4000 polys.
03-04-2004, 04:30 AM
GJ, i like the look so far.
I would shave some polys and try to add some more peices to her though, maybee some tubes or things sticking out in places.
Great model, but its a bit too clean imo hehe.
I'd cut some polygons from the face, abdomen, a couple from the back of the head, and her kneepads. I would include those 'kneepads' as a part of her lower legs, and make them look like they stand alone by making it appear that way in the texture, if you understand what I mean.
03-04-2004, 01:25 PM
Good job so far, but before you get started on textures, I have a couple of suggestions.
Her neck is exceedingly short. This is the main feature that's making her look a bit "chunky", but more than that, you'll find she'll look a bit odd in any pose you try to put her in.
Her chestplate doesn't leave much room for movement, especially in front of the arms. Also when posing and animating, you'll be cursing this fact.
I also think the shoulders could use some work. If the white parts are as rigid as they look to be, she'll pretty much lose any definition she had in the shoulder, and her arms will slope straight in. I suggest you make some accounting for this, either in making a new plate for the shoulder, or adjusting the existing plates to help out the bend.
Sounds a bit harsh all together, so I'll end with it's a good model, I'm just pointing out things that will likely bug you once you've put in all the work of rigging.
03-04-2004, 03:55 PM
Thanks for the suggestions guys, I agree that I can shave some polys from her and that's going to be the first thing i do in class probably. I like the idea about the kneepads and I actually thought about doing that before and I think i will go ahead with it.
Dargon thanks for the helpful advice, I'm not sure about the neck tho because I had to fit her to a premade ut2k3 skeleton, i'll take a look at it in class though. I agree about the shoulders, I see what you mean about it not looking right when deforming, i'm probably just going to adjust what's already there to fix the problem.
03-20-2004, 07:01 PM
nice one... reminds me of the bjork video clip
i cant wait to see it textured
01-17-2006, 03:00 PM
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