PDA

View Full Version : Environment: Hobbit Hole


tonami
03-04-2004, 12:14 AM
Congradulation to Lord of the Ring! I'm making my own fan hobbit hole for my character.

I have concluded the model and texture. I am trying to light now. A lot of shadow seam like on the left. Still quite ugly. I will try to make a background room behind after this to fill the black hole in the door.

New images below

Marx
03-04-2004, 12:20 AM
nice models. you really need to do something about that rug though, it is sucking up all your attention because it is so bland. Put some sort of pattern on it or something, being solid brown its just acting like a big void.

peanut
03-04-2004, 03:39 AM
This scene is fairly lighted in the movie, try to mimic that !

mikepolizos
03-04-2004, 08:45 AM
Originally posted by peanut
This scene is fairly lighted in the movie, try to mimic that !

I don't agree with that because the man said that this is his "FUN" hobbit hole, not realistic!

Good work, althought the bumps on the walls are way to big (IMO).

Can we see some wires!

Keep us posted!

tonami
03-04-2004, 01:51 PM
Hello again,

I try to follow advice to lighten the scene. New version is replace old one in post above.

This is my wireframe, all in subpatch.

storman
03-04-2004, 01:59 PM
There`s really good modelling and very poor lighting. Try to use good renderer as Brazil, Mental Ray, VRay etc. I hope you`ll get perfect picture soon!

tonami
03-04-2004, 10:51 PM
Hi storman, may I ask, for some resources such as lighting tutorial on how to create nice soft lighting for environments like this room?

I use Lightwave, so I cannot try vray and brazil unless they has lw plugin.

I appreciate it! Thank you!

tonami
03-05-2004, 11:54 AM
My goal is to light room from window with a soft ambient lighting, almost radiosity.

I made one spot light with shadow map as my key light. I add one area light on floor facing up as my bounce light. One spot light from ceiling face down as a bounce light.

In window I put one spot facing the back door and one spot facing the front door (camera is looking through front door in render), I put one spot in the back door right corner of room and one spot in the front door right corner.

Only key light has shadow. All else no shadow.

The result is here.

I do not understand how to create soft light, I am trying to do nice well lighted room but right now looks very CG, not like a radiosity or soft light effect.

I could not turn on shadow on any of the other light as well, because when I do that the room become too dark. Right now if I increase the brightness of the lights coming from window, the window area becomes too bright, but the rest of the room is not bright enough.

If I put a light in the middle of the room to light the right side also is quite noticeable.

May I ask for some more guidance ?
images updated below

tonami
03-08-2004, 04:16 AM
I restarted lighting my hobbit hole for my son to live in.

1st image is key only light. I lowered the key to make it shine more into the room. I am not sure if this is a bad idea but it can be adjusted later. Key is spot with shadow map 2000 , fuzz of level 8. Fall off is inverse distance ^2.

Second image is one spot from floor, casting up, shadow map of 2000, fuzz of level 80. Is the bounce light from the floor.

Third image is a little bit of light on window frame to illuminate that area. Seems like it needs more.

Fourth image is the overcaster lights.
There are 3 spots, 1 aim at far side of room from the camera. The other aim at the side of the room close to camera.
These are shadow fuzziness of 30.
Third one is aim at the floor, fuzziness of 10.

5th image is adding more bounces around the window area.
1 point light is inserted to illuminate the walls around the window area. Objects have been turn off so that the crack on the wall is fix for the bounce light.

6th image is the fireplace as well as illuminator from the front and back of the room to brighten up the side of the chair closer to camera and the coffee table with two vases on it at the back.

(These image are meant to the be same picture, I just showing my work flow of how I arrived at number 6)

Wondering how to tweak further now. Please tell me if area looks unnaturally dark or unnaturally bright, or if shadow is needed or is excessive.

http://www.peopleweb.com/orphan/startover.jpg

CGTalk Moderation
01-17-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.