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Andrew W
03-03-2004, 11:05 PM
Hello All,

I've been getting quite a few e-mails from students on CG courses with questions about how to approach lighting in CG as a specialism and what sort of things should they bear in mind when producing a reel to try and get that all important foot in the door. I thought that rather than trying to answer them all individually with the same information I'd put together a little page on my site devoted to the subject. The first draft can be found here info page (http://www.andrew-whitehurst.net/graduates.html). I welcome any comments or things you'd like to add. Hopefully that way we can make it into a useful resource for those who don't get lighting instruction on their courses.

Thanks in advance,

Andrew

gerardo
03-04-2004, 07:51 AM
Are few words but you have said a lot.
Gave the impression that behind the illumination science there is an art of emulating the natural perfection of the light, as much in the process as in the final result, knowing very well that "the main character of a picture is the light".
Thank you to share this.

Gerardo



By the way, the bibliography is excellent!!! :thumbsup:

lazzhar
03-04-2004, 10:23 PM
Thanks Andrew for this nice article. It will be saved to my reference folder. I'll try to get those books as soon as possible.

I dont want hijacking this thread, but I'm really interested in the rendering time where you mentioned 20 minutes as an average.
I'd like to know if you mean 20 min on a single computer or on render farm?
I'd like also to know about something. Usualy peoples in renderings use layers and dont render the scene as it it is. For example, they render the background then the characters separatly. So how to estimate the rendering times in this case?

Dan Wade
03-04-2004, 10:49 PM
Cheers for that, very helpful indeed.

Did you visit Bournemouth university last year? I remember some of the guys working on Thunderbirds and Troy coming around to showcase Framestore? Really inspiring stuff.

Dan.

Andrew W
03-05-2004, 08:52 AM
Originally posted by lazzhar
Thanks Andrew for this nice article. It will be saved to my reference folder. I'll try to get those books as soon as possible.

I dont want hijacking this thread, but I'm really interested in the rendering time where you mentioned 20 minutes as an average.
I'd like to know if you mean 20 min on a single computer or on render farm?
I'd like also to know about something. Usualy peoples in renderings use layers and dont render the scene as it it is. For example, they render the background then the characters separatly. So how to estimate the rendering times in this case?

20 minutes on one proc. If you're rendering layers it's still 20 minutes. Obviously this number is variable depending on complexity but it's a good rule of thumb.

The Hallmark images on my site took 20 minutes at PAL res and there were (as I recall) 3-4 layers per shot there. Just as a reference point. http://www.andrew-whitehurst.net/gal4.html

Dan, I didn't go to Bornemouth last year I'm afraid, but I'm glad that you like the company's work.

A

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