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JuliusB
03-03-2004, 09:02 PM
http://www.dreamelement.de/Blechraumfinal1.jpg

Wirte some comments please :D

Supervlieg
03-03-2004, 09:21 PM
Nice rust. But somehow the rust is very diffuse. There should be a bit more variation going on there.

And how about putting something in the room to grab the viewers attention?

droidzlander
03-04-2004, 12:08 AM
Good picture!
I like the overall mood of the room. Maybe the front door has too much glow. I like also the work on the rust. :thumbsup:

Plays_4_Pants
03-04-2004, 01:09 AM
It's not very rusty, for a rusty room, it's more just red. I also never quite understood the glow effect, is there a ufo landing outside?
Rooms have things and/or people in them, that's what makes them rooms and not conveniently located walls.
The room has a good ambience to it and i think it's a good start to something, but it's certainly only begun. I like ur texturing style and lighting softness and it would be nice to see more.

Here's the thing, think of it as this. If this was a photograph, would u like it? You'd probably say, "Why did u just take a photo of that? It's boring!" Just because it's in 3d doesn't mean that rule can be denied.

Bredro1
03-04-2004, 08:56 AM
Pretty good image....you should include software used and technique used also.
I think the rust texture is too uniform....and with that much light coming through the windows the image should be brighter.
People have a tendancy to paint rusty things.....so some flaking paint might look good here also.The wall decals could be a little brighter also.It seems only the windows by the door are casting light on the floor.......not the rest?

Bredro1

UK3D
03-04-2004, 01:06 PM
Has a real sinister feel which works well. The image asks a lot of questions the only area I'm not sure of is the shafts of light. They seem to contradict where the light sources are. One high one low. Were these added post rendering? Solid work though.:thumbsup:

STRAT
03-04-2004, 01:27 PM
the lights outside are so bright, this isn't reflected in the general lighting in ur scene.

JuliusB
03-05-2004, 01:01 PM
now the blue version
http://www.dreamelement.de/Blechraumfinal2.jpg

iXaarii
03-05-2004, 01:25 PM
I think this scene would be more interesting with volumetric fog.

AndrewE
03-05-2004, 01:31 PM
Firstly, I don't know, it doesn't seem like rust. Rust peels after time, and that room looks like it's OLD.

And there isn't any variation to right out tell me that's rust.

Good just thus far, I hope to see this become a WIP.

JuliusB
03-14-2004, 04:06 PM
Here is my new modell:
http://www.dreamelement.de/wip-wip4.jpg
Itīs a underwater drone

XavierChill
03-14-2004, 05:03 PM
looks like a dildo on wings... anyways that's nice modeling what prog?

gent_k
03-14-2004, 09:04 PM
i like the blue version.

XavierChill: looks like a dildo on wings...
lol :D

JuliusB
03-15-2004, 12:07 PM
@XavierChill: 3dsmax ;) ,vray ,photoshop

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