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dmonk
07-04-2002, 12:07 AM
I'm just gonna call him henry for now. So far it's just an idea I don't know what will come of him. I can't quite picture the front view but I'm sure it will come to me.

OZ
07-04-2002, 12:35 AM
THE BODY!!!!where is the body!!!....mooooooooooo......(the cow language is my 2nd way to speack!!!MMMMooooooooo)
pretty start....k-mon!:bounce:

dmonk
07-04-2002, 07:53 PM
trying to work on the face so i get he emotion right
the body is still under consideration right now. I can't picture it.

dmonk
07-04-2002, 07:57 PM
oh heres the pic:

dmonk
07-05-2002, 02:51 PM
an update:

O'm drawing the concept for the body now. Trying not to be too similar to anyone who already has their concept posted. BUt he is going to be a climber. Instead of draging stuff behind him he will carry it up his back up mountians and such.

dmonk
07-05-2002, 02:52 PM
still have alot of detail to add but when I have time the face will come along nicly.

Roman
07-05-2002, 03:13 PM
Looks a bit like shrek?

dmonk
07-05-2002, 03:23 PM
yeah that was unintentional. he won't when I finish with him.

ZrO-1
07-05-2002, 05:33 PM
I like your design so far dmonk. Just watch out for rule #5 in this challenge. That looks like an awfully humaniod face.

dmonk
07-05-2002, 05:37 PM
yeah.

I'm gonna change it up. (the face)

MrPG
07-05-2002, 05:46 PM
think it may be a bit to humanoid.. for the contest rules. "non humanoid"

dmonk
07-05-2002, 06:05 PM
changed a bit. it was a bit too humanoid. I think beccause I reall wanted to try to get expressions later. My character is going to be upright because it will be a climber. so if the body is starting to look to humanoid it won't by the end.

dmonk
07-05-2002, 09:06 PM
side view of body in progress.

dmonk
07-05-2002, 10:25 PM
rough body.
I'm gonna pose him next week. he's an upright bob but i will make more sense when he has a harness and is posed.

dmonk
07-05-2002, 10:26 PM
forgot the pic:shrug:

eirenicon
07-05-2002, 10:28 PM
While it's allowed to be a biped, a humanoid is outside the challenge rules. Perhaps if you added another set of arms to help it climb it would fit better!

Good work nevertheless!

ZrO-1
07-05-2002, 10:31 PM
Man that thing looks massive! It looks like it could climb Mt. Everest as an early morning warm-up.

digones
07-05-2002, 10:48 PM
Hi dmonk, i agree with ZrO-1 and imothyD...... put another set of legs! :bounce: :bounce: :bounce: :bounce:

dmonk
07-05-2002, 10:54 PM
I'm not gonna put another set of legs on. I kinda have thought what I wanted to do already. It gonna be part gorilla, part rhino and part cow.

Heres the sketch, but if the mods say it breaks the rules I'll drop out of the contest and put it in the work in progress section.

dmonk
07-05-2002, 11:17 PM
scale to human rider.

dmonk
07-06-2002, 01:54 PM
two veiws of the feet.

Still a work in progress.

dmonk
07-06-2002, 01:57 PM
other view.

I'm doing the details no to show the weight of the beast.

dmonk
07-06-2002, 04:19 PM
hands and feet added.

I still have alot of work to do on them though.

ZrO-1
07-06-2002, 04:59 PM
I really like this one. I think your work is coming along quite well. And I know I said this before but I really like the scale you gave the creature.

dmonk
07-06-2002, 05:08 PM
Originally posted by ZrO-1
I really like this one. I think your work is coming along quite well. And I know I said this before but I really like the scale you gave the creature.

Thanks

Im doing some sketches for the harness now
I didn't want to make the harness until I saw how it would come along. I think in real life you would make the harness to fit the beast no the otherway around.

Thank for the input though.
I should take a break maybe even like go outside or something. This is to addictive.

dmonk
07-06-2002, 09:59 PM
What does it mean when the blue envelope icon next to your name has a black dot over it?

:shrug:

did I do something wrong?

Have I been black listed from the cgtalk community?

Oh no.......... calm down...................must take ritalin..................breath..........all better now:D

dmonk
07-08-2002, 01:56 PM
tried to make one of those metal harness hoop thingies I see all the time. don't know if i'll use them. just wanted to see if I could do it. probably wont use it because I think it will be done alot in this challenge though.

might take a while to update again,( not that anyone cares)
just can't figure out the best idea for a harness since he'll be carrying his load in something like a backpack and a person on the back of his neck.

Any suggestions?:D

dmonk
07-08-2002, 01:57 PM
forgot the pic.

Synergy
07-08-2002, 02:05 PM
Lots of people are using those hoop things yes, but sometimes even in the real world they are very practicle, especially when connecting 3 or so strips together.

I like your design, the idea of the backpack is really brilliant, will look freaky, and the guy riding on his neck is really cool.

Anyway, I also only get replies from ZrO-1, so I thought I will reply to your thread as I simpathize with you. I would have left by now (like before) if ZrO-1 didn't reply.

O yeah, by the way, almost forgot. The black dot means you replied in the thread. Nothing to worry about.

dmonk
07-09-2002, 01:24 PM
Screen cap and trying to stay off of page six.


:wavey:

dmonk
07-09-2002, 03:01 PM
trying to add a lil definition:

dmonk
07-09-2002, 08:03 PM
Started rigging:

ZrO-1
07-09-2002, 08:20 PM
hey hey, good updates. I like the progress. As far as the metal rings to connect the straps: yes they are being used a lot in this challenge but I think its because in the real world (tm) they are used often in harnesses and they look really cool :p

As far as it in your piece I think a couple well placed rings in stratiegic places would work well. Just dont have one at every place two straps cross.

The rigging looks good. It's kinda hard to tell until you start animating it but all the joints look to be in the right places.

dmonk
07-09-2002, 08:38 PM
Right now i'm not going to envelope I'm just making sure the skeleton will move properly and everything is parented properly and constrained properly. I still have alot to add to the model as far as detail to his muscle structure but being that I'm not the most experienced the progress will slow down dramatically sinc I have the basics.

those rings I think i'm gonna use a couple but I'm trying to make a different kind of buckle but we'll see.
The one problem I'm having is making strap the form th the body.
I tried drawing spline around the body that i would extrude polygons on but that didn't look to hot.
If anyone had any suggestions on how to do that i'd appreciate it.

thanks for the comments zro-1 your bob is my favorite at the moment especially the carriage now that I see it put together.

back to work now.

ZrO-1
07-09-2002, 08:42 PM
You're using SoftImage right? Does that app have a 'draw curve on surface' feature? If so you could do that and then point constrain your straps to the curve.

To be honest I never tried that, so I'm not sure it would work. but it sounds like it might. :p :shrug:

Crode
07-09-2002, 08:51 PM
well i dont quite know how cloth works in xsi yet but i do know in Maya, turning those straps into cloth and let them drape is probably best but not very easy on the processor ;)

As far as i know... you can only draw curves on nurbs?

dmonk
07-10-2002, 05:13 PM
zro_1:

I'll give it a try. Thanks for the suggestion.

crode:

You only can draw on nurbs surface. maybe I'll make a nurbs surface similar to the body of the beast and then try I don't know.

right now I'm working on the rig.

thanks guys

dmonk
07-10-2002, 10:32 PM
Heres an idea for the burden part.
I wanted sort of a sack like a sling back pack.

maybe its a stupid idea, let me know either way.

dmonk
07-12-2002, 04:20 PM
started seat on back of neck. I think it's hideous right now so I will have to put in some major work to make it look decent.

Not the most spectacular update but an update none the less.:shrug:

dmonk
07-16-2002, 06:31 PM
Character is rigged. Now I'm weight for the first time ever so might take a while to get it right.

Any body got any input so far I know it's not completely done but I'm working at it.:wavey:

ZrO-1
07-16-2002, 06:44 PM
I like the backpack idea, but a sling style? You must be spending to much time around those trendy Manhattan-ites. (LOL just kidding) Seriously, the backpack is a cool idea. Everyone else seems to be just piling all the stuff on their beasts backs and tieing it down with rope. Your idea is a good one.
That chair reminds me of those beanbag chairs that you use on the floor while watching TV...you know the ones I mean?
I think the shoulder joints in your rig are either too low or too deep right now. A real shoulder is rotated at the top/outside/front of the muscle. Right now yours looks like its on the bottom/inside of the muscle.
hehehe aren't you glad I decide to comment on your work? :p :D

dmonk
07-16-2002, 06:55 PM
thanks for the reply.

Yeah I'm going to re_envelope it tonight I just noticed some funky things jus t now when I was playing around with it. I thought weighting in xsi would be cake compared to si 3d ( which it is but I still hate doing it.

The shoulders were the first thing I noticed when moving it around.

Thanks for the input.

dmonk
07-16-2002, 07:21 PM
Just another angle and a pretty new color. ( or colour for you brits)

dmonk
07-16-2002, 08:39 PM
test Pose

dmonk
07-16-2002, 08:40 PM
the rigs still really funky but i'm posting anyway
:drumrock:

Crode
07-16-2002, 10:20 PM
colour for us Canadians too ;)

dmonk
08-01-2002, 08:12 PM
Went to san antonio now I'm never gonna catch up to everyone else.

But I'm still going to finish this character and post update is the work in progress section.

I'm glad I finally got to enter a challenge it does push you to bring out you r best even though I'm no where close to some of the folks on the board.

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