View Full Version : Animating a camera on a motion path????
bgdave39 03-03-2004, 12:57 AM Hello folks. I am trying to animate a camera along a motion path that is supposed to travel along the lights of a baseball diamond. The problem that I am having is that when I make a camera and attach it to the motion path, it either travels straight without turning or facing the same way towards the lights.
WHen I attach a camera and aim, it only makes the aim follow ther path but not the camera as well.
TO put it simply I just wanna attach a camera and it's aim to one path where it follows the path but keeps the AIM in the same position.
Any help is greatly appreciated.
http://bgdave39.4t.com/Untitled-1%20copy.jpg
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bgdave39
03-03-2004, 01:18 AM
ok managed to figure it out on my own but now i have a new problem. For some reason when it gets to the turn, the cdamera speeds up a lot. Any idea what might solve this or why it is happening?
Shayder
03-03-2004, 06:27 AM
Not sure about the speed up thing. Is this in the final render? As for attatching cameras I usually just attach a sphere to the motion path and then parent the camera to it that way you can have full control over your camera.
alexx
03-03-2004, 10:03 AM
in the motion path you can choose whether to use the curve parametric or not. (which means you have either a constant speed over the whole curve or in the other case your speed varies depending on how many CVs are placed (few CVs=fast, lot CVs=slow)
cheers
alexx
and yes: shayder is righ: it is a good idea not attaching the camera or aim directly to the motion path, but use stand in objects or groups over the camera itself, to be able to control it later.
Shayder
03-03-2004, 04:11 PM
Thanks for that tid-bit of info Alexx, I didn't know that one!
Cheers!
bgdave39
03-04-2004, 04:54 AM
Thanks a lot alexx and shayder.
Both of those helped tyremendously and I had no clue about either. SO much to learn, so little time! :thumbsup:
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