CONDE3D
03-02-2004, 10:27 PM
How can I reflect mblurred objects without faking it in a compo software? I mean, direct from Maya render? I tried 2d an 3d mblur, and it didn't work.
Thanx!
Thanx!

View Full Version : mblur not present in reflections
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CONDE3D 03-02-2004, 10:27 PM How can I reflect mblurred objects without faking it in a compo software? I mean, direct from Maya render? I tried 2d an 3d mblur, and it didn't work. Thanx! |