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LiveFlash
03-02-2004, 07:54 PM
Hello guys,

I've got Dan Albans Inside LightWave 7, but I use LightWave 7.5.

I tried the tutorial in the book for making a texture but when I used the Unwrap plugin to make the image file, Photoshop does not recognise the iff file!

Is this expected and what can I do to get it to work? :cry:

roguenroll
03-02-2004, 08:22 PM
cant you save it as something else, i dont think it has to be an iff.

SplineGod
03-02-2004, 08:24 PM
I think PS has a plugin to load IFF.
You can also export an unwrapped UV in modeler
under file ---- export encapsulated postscript.

Alan Daniels
03-02-2004, 08:26 PM
Originally posted by LiveFlash
I tried the tutorial in the book for making a texture but when I used the Unwrap plugin to make the image file, Photoshop does not recognise the iff file!

If you'd like another option, go grab UV imaginator:

http://www.3dcybercorp.com/software/uvimaginator/index.html

It exports to typical file types such as JPGs, BMPs, etc.

abeq
03-02-2004, 08:56 PM
I'm was just going through that chapter in the book and also had the same problem. The IFF File is a maya file format i believe. I used Deep Exploration to convert the iff file to psd format.

http://www.righthemisphere.com/products/dexp/

or try this free plugin Thumb Plug IFF v1.0

http://www.highend3d.com/tools/?group=globaltools&section=NT

i don't know how well it works.

IZZE
03-02-2004, 09:00 PM
Larry hit it, but to further clarify. Amiga IFF plugin is under File Format on the PS cd.

leigh
03-02-2004, 09:01 PM
There is an IFF plugin on the Photoshop CD. It doesn't install by default, but you can just copy it into your installation folder (into the File Formats folder in the Plugins folder) and then you can work with those images. This is pretty useful, especially since some programs (Maya in particular) use IFF as a default image format.

Castius
03-02-2004, 09:01 PM
just to be clear iff is not maya's
http://www.borg.com/~jglatt/tech/aboutiff.htm

leigh
03-02-2004, 09:06 PM
No, IFF isn't an Alias-developed format (I don't think anyone is suggesting that), but it is Maya's preferred default image format that it saves renders as, in much the same way as Softimage|XSI always defaults to the .pic format.

So if you're working with artists using these programs, you should make sure that you can work with them by installing the plugins for Photoshop.

abeq
03-02-2004, 09:06 PM
I'm was just going through that chapter in the book and also had the same problem. The IFF File is a maya file format i believe. I used Deep Exploration to convert the iff file to psd format.

http://www.righthemisphere.com/products/dexp/

or try this free plugin Thumb Plug IFF v1.0

http://www.highend3d.com/tools/?group=globaltools&section=NT

i don't know how well it works.

SplineGod
03-02-2004, 09:08 PM
Yes, IFF was invented by EA and was adopted early on by Commodore as the defacto file format on the Amiga.
Lightwave Objects are also IFF . :)

angus1965
03-03-2004, 12:44 AM
A more efficient file format for Lightwave is .png

.iff used to be more effecent, but .png files have a smaller memory footprint when loaded in to LW.

Also, don't be affraid to knock them down in bit depth. You wont see much difference, if any, when going from 24-bit to 8-bit. Makes a big difference when the images are loaded in to LW.

NanoGator
03-03-2004, 01:02 AM
LW 8-bit PNG tip:

For some reason, whenever I took the image mode down to 8-bits, the resulting .PNG file was saved as 24-bit anyway. :shrug: But if you go to File/Save for Web, you not only get a preview of the final output, but it *does* save as 8-bits. That's 1/3rd the RAM requirements with minimal degredation.

lightwaveman200
03-03-2004, 09:20 AM
You can convert IFF file to any format with ACDsee.

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