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View Full Version : Dude, Where's My Construction History?


Mooncalf
03-02-2004, 08:27 AM
Hi y'all,

Though I'm getting more and more of a handle on Maya's animation tools, I haven't played much with modelling yet.

So I've been following some of the VTM's from 3dBuzz. But there seems to be a minor discrepancy I can't resolve: When I create a nurbsSphere, say... there's apparently no input node! Not in the channel box, not in the hyperGraph, not in the Attribute settings.

Now, I'm led to believe that this is something that should always be there. In the VTM's, they're using Maya 4.0, and I'm using 5.0, but did the version change get rid of the input node? Really?

I find it more likely I hit some setting somewhere sometime and now here I am desperatly wanting to change my sphere's end sweep, and I'm left with no avenue to do it.

What's the missing piece in the puzzle?

(I thought it would be as easy as 'constructionHistory - tgl on;' but that didn't do anything that I noticed)

Any help would be appreciated. Thanks!


- M

ristopuukko
03-02-2004, 08:38 AM
Hi,

if the Construction History - on didn't do the trick then there might be something wrong with your other settings.

The last resort (or the most convenient way ;-) ) is to delete your Maya settings folder ie. C:\Documents and Settings\youraccount\My Documents\maya\5.0 - folder and restart Maya

if that won't work then nothing will...

/risto

gaggle
03-02-2004, 02:03 PM
It's uh.. not that you've pressed the Construction History On/Off button? Its the one just to the left of of the "Render the current frame" button, a small piece of paper. If there's a red cross over it then it's been disabled, with the result that if you create an object it will have no history.

Idunno, sounds like you know of it/have checked it, but I figured I might as well mention it to be sure.

Mooncalf
03-02-2004, 03:02 PM
Thanks for the replies, y'all...


Looks like shutting down Maya, waiting a few hours, and then restarting it did the trick. I'm not really any close to an answer about why it happened, but it seems to be fixed now...

:)


- M

Robot
03-04-2004, 02:24 AM
Sounds like you are on the right track.

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