View Full Version : Character : baboo
02-29-2004, 08:28 PM
Hi everybody . I'm preatty new to this site and to game modeling. I made this baboo character which is not for any game (just to educate me in makeing game models). It has 3210 triangles. I'm specially intereseted if the wireframe it's good.
Here is the link :
02-29-2004, 10:00 PM
cool looks nice :) the main thing that sticks out to me is how square the topology is, considering this ure model looks rather good lol, in future tho try and follow the curves of the body instead of building him out of a grid, ull use less polys and it will be more accurate to the form :)
03-01-2004, 09:07 AM
Could reduce polys here and there (starting from head) but looks otherwise fine :)
03-01-2004, 03:13 PM
thanks for the tips ! I'll be more carefull with my next character. It's a bit hard to lear, for me, becouse there aren't any books on this domain in my country and it's a little dificult to order a 40$ book + taxes and shiping when the averaje salary is around 80$.
But I'm glad that I found this forum and every model I'll post it here. From what I've seen I can learn many by poting my models here.
Thanks again ! :)
03-20-2004, 06:39 PM
will prolly look ace with ttextures
01-17-2006, 02:00 PM
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