View Full Version : Methods on Deagle
Ok, I've decided what my first big project is going to be. It will allow me a lot of room to experiment and a nice amount of experience in a lot of the fields eventually should come out of it. I'm going to model a deagle. A Dessert Eagle to the gun-impared. It's the sidearm used by the israeli army and is featured in Counter-Strike. To see the referance images I am going to use please click the link below.
I would like to know how you guys would suggest the modeling to be done. Once I get that finished, I'll focus on rendering and animation. But for now the modeling.
02-28-2004, 11:41 PM
Just build in in pieces like a real pistol is constructed.
You may not even need to use SubDs except on some parts. The rest I would just polygonal model.
02-28-2004, 11:42 PM
you can buy a pretty close replica at fry's for about $25 that shoots little plastic pellets. i have one. it might be good reference.
02-28-2004, 11:55 PM
Yea, get one of those toy ones and run up quickly to a cop and ask him if it looks real. :)
They allowed me one post, I decided to make it here. I'm not positive as to whether or not I get another one next year, but maybe one of you guys can come and visit me, I hear we can communicate through phones on different sides of glass :).
02-29-2004, 12:04 AM
heh, they do look pretty real. they even have a good weight to them.
02-29-2004, 09:51 AM
I've modeled quite a lot of guns. And the method I usually use is getting lots of good reference pictures, all kinds of closeups are great for detail. Then have a good one in background and then just start doing it part by part with boxmodeling as Splinegod alrdy suggested. The polycount will also be very controllable.
Ofcourse there are probably various other methods to do this (i'd even think splines could be better for some guns) but I'm used to boxmodeling and it has worked out so far :)
01-17-2006, 01:00 PM
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