View Full Version : Dynamics Frustration!!!!!
anobrin 07-03-2002, 12:05 PM who here is using this DAMN plugin??
I am following the manual to the letter
but i cant even get two POLYGON objects to have collision detection!!
anyone using this plugin effectively!!!!!!
ANYONE!!!!!!
i am NOT that stupid
if i can follow a tutorial for creating hypervoxel tornado in Lightwave3D 7.5
i should be able to grasp the basics of this $500 Dynamics plugin!!
That frankly should be incuded in the BASE cinema Program
im seriously considering selling our seats of cinema and working excusively
with LIGHTWAVE at this point
i am not asking for a full blown tutorial here Just
BASIC COLLISION DETECTION!!!:annoyed:
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anobrin
07-03-2002, 12:27 PM
BTW while im on a rant
why are we paying$$ for a separate physics engine
with a "manual" written by a NASA scientist anyway??
when as of october the much maligned POSER5!! will have a built in Dynamics
collision, cloth simulation,and character animation system still eludes us in cinema
and will cost around $300 for whole program
go to this link and watch the two cloth animations.
http://www.hyper-3d.com/content/departments/articles/archives/p5sneak/index.aspx
Steve Cooper said it might have Colision Detection, but we all took that with a grain of salt :D
Have you also posted on Postforum?
Caravaggio
07-03-2002, 01:33 PM
Personally I dislike the fact that for cloth it only detects the vertexes, not the edges. Completely backwards I think...
I don't know, new programs are always this way. Two poly objects, both children of solver objects, both with solid body tags, tags with mass set to 1 and 0, gravity object inside solver object, press play, pol with mass of 1 falls, poly with mass of 0 doesn't.
hmmm... how does that work? I thought collision detection worked mainly on points and edges...
i am NOT that stupid
Who knows ? /)
Here is a simple file.
http://www.bunk.cistron.nl/dynamic.zip
Just make sure you have the Dynamic Tag selected of the object rather then the object itself, when you want to change the settings (that's where I constantly go wrong).
Enjoy Poser,
bunk
j00st81
07-03-2002, 04:08 PM
I've used it, and I think it was very confusing.
I've had the same problem u have had, the wierd thing is, I built the scene all over again (exactly the same steps), and it DID work!
I thought it had to do something with the hierarchy of the whole scene, dunno 4 sure...:rolleyes:
anobrin
07-03-2002, 04:41 PM
I reverse engineered some sample scenes sent to me by the moderator
over at the creative cow.net Cinem4D forum.
its all very clear to me now
thanks:buttrock:
It's often frustrating when you have to remove objects from the solver to adjust them etc..then dropping them back in usually prevents the whole thing from working..pahhfffmmmffff!!
anobrin
07-04-2002, 06:12 PM
its best to just turn off the solver by clicking the little green checkmark
in the object manager after you hve adjusted the object to your liking
you MUST reinitialize it before it becomes an accepted child of the solver again.
<---hoping this thread is still around when he gets Dynamics :D
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