View Full Version : Keeping tiles straight
TheWriter 02-28-2004, 05:37 PM I've been doing more level design lately. My current issue is when cutting holes in floors (e.g. holes for stairways). I usualy poly select and use inset then position the verts after. However, this causes streaking of my tiled textures. Trying to correct this, I try to place a new uv map modifier onto the stack, however this seems to have no real effect. Is it possible to keep a perfact square of tiles over a plane, despite having inset and moved inside verticies?
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tenjobara
03-10-2004, 06:48 PM
I am assuming that when you move the inside vertices, you've already deformed your geometry, (no longer a flat plane) so when you put your tileable textures on it, it will render distorted.
What you need to do, is to place a UVW map modifier on top of the model stack, render out your plane (large enough to make a decent texture map), take a screen shot, and import it into photoshop. Use it as a template, make your texture, save it and use the jpg as your new texture.
hope this helps.
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