View Full Version : Moving rig along with the pivot ?
02-28-2004, 09:47 AM
Hey guys, I"m quite new to Maya, I've been rigging my character and want to position it along with its root pivot. Let's say I have my shotcam set and want the character to begin from far away to a closeup shot, what's the best way to organize things without screwing things up, do I always need to move the pivot along with the rig to every step, for every key ?? what's the most handy to have it move with the rig??
02-29-2004, 11:33 PM
Is it an idea to make your rig a child of your character, ore of the controle bone?...
i'm not really experienced with maya eather, So i hope I understand your question right..
03-01-2004, 08:27 PM
what u might be looking for is a root object which is the parent of all other parent level objects in ur rig.. that way u move this root object and the whole rig ( and the mesh if its skinned 2 the bone ) wherever u want to in the scene..
so link all ur parent level controls/bones and such to this one..
mind u parent level only ..
01-17-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.