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View Full Version : help! : realtime xsi shaders!


commy
02-27-2004, 11:34 PM
hey people thought id post this here since its more likly to get a response, can anyone tell me how to setup a realtime shader render tree that includes reflection and transparancy? ive setup a bassic 1 pass with the tga's alpha controlling the trasnprancy thru blending (src alpha> src alpha minus) but how cna ia dd reflection as well the reflection seems to go off the alpha map too :/ i just want a uniform low level reflection all over (car paint)

cheers guys :)

commy
02-28-2004, 12:57 PM
im sure someone knows! we have alot of xsi artists here in the games section!

RmachucaA
02-28-2004, 02:14 PM
I wish i knew... i have had troubles doing that too. You might want to ask in the Softimage section of the forums, very friendly bunch over there.

misiekk
02-28-2004, 09:01 PM
Magic trick. Ref on alpha.

http://www.forum3d.kom-net.pl/f3dbb/post_pics/56945_0.jpg

commy
02-28-2004, 11:11 PM
hey thanx but can u either save a preset thats openable in 3.1 or detail ure blending? with rt shaders the rendertree isnt too useful sadly as the important information isnt exposed :)

thanx

commy
02-29-2004, 07:24 PM
heres the solution, i applied the reflection ontop of the existing tree rather than before, the alpha channel of the environment controls its intensity on the object :)

http://www.matthewdickinson.com/files/rtree.jpg

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