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bobzilla
02-27-2004, 04:41 PM
I'm doing some texturinf on bumpy dino skin with some wrinkles/cracks in it. How do I paint just low parts or just the high parts? I'm using BodyPaint from Maxon ('cause I'm a Cinema user). I've tried different blending modes and it sort of works but the color is never quite vibrant enough.

Thanks in advance...

Teyon
02-29-2004, 09:45 PM
Well, I've never used Bodypaint but I hear it works with other paint programs too, so you should be able to get what you want. This is a model I'm making in Rhino and I felt like testing my texturing while the model was still a WIP. I mapped it in UVMapper and did all the bump, color, and specularity work in Photoshop 7. You should have more texture specific options to you in BodyPaint, so I'm sure you can get similar results. If it's just about the color tones, try picking brighter hues of color as your base and then build up from there. I find Overlay and Screen works well to brighten up my colors for me in Photoshop. Also, don't forget that POSTWORK is important! Your image may be flat right out of the box but take it into an image editor and adjust the levels or adjust the color balance...play around until you get something you feel works.

Also, our very own Leigh has written some great articles on making textures, you should check her site out too.

bobzilla
03-01-2004, 12:19 AM
Thanks for the info, Teyon.

I'll have to check out Leigh's site. I was flipping through an article she did for Game Development that was quite interesting.

It's odd, the one thing BodyPaint doesn't have is an Overlay blend mode.

Stroker
03-01-2004, 04:26 AM
I've been kind of feeling my way around this as well.
So far, I'm finding starting in the middle rather comfortable.
You know, lay down 50% (maybe a little less) as a base, paint in the cracks with black on a new layer, then paint in some bumps with white on another layer.

Well, that's how I'm doing it in Photoshop. Don't know about Body Paint.

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