og_reborn
02-26-2004, 04:19 PM
Hi,
I've been searching and trying everything I know to solve this but there's still quite a bit I don't know about making materials work in mental ray...
I have a scene with some flags in it, And I have opacity maps on the flags to simulate tears and things...
The flags are on the horizon of my scene, so I need the sky and other things to show through that in my compositing program. Unfortunately, mental ray just renders the entire object in the alpha channel, and the opacity map doesn't show up at all...
The opacity does show up in the RGB channels so it looks okay in the image, but I obviously can't use the image for compositing....
In the meantime, I'm just re-rendering the scene's alpha channel with Maya Software renderer, but that takes quite a while and there must be a way to make mental ray do it...
I wouold appreciate any answers or links to help me...
Thanks for your time.:beer:
I've been searching and trying everything I know to solve this but there's still quite a bit I don't know about making materials work in mental ray...
I have a scene with some flags in it, And I have opacity maps on the flags to simulate tears and things...
The flags are on the horizon of my scene, so I need the sky and other things to show through that in my compositing program. Unfortunately, mental ray just renders the entire object in the alpha channel, and the opacity map doesn't show up at all...
The opacity does show up in the RGB channels so it looks okay in the image, but I obviously can't use the image for compositing....
In the meantime, I'm just re-rendering the scene's alpha channel with Maya Software renderer, but that takes quite a while and there must be a way to make mental ray do it...
I wouold appreciate any answers or links to help me...
Thanks for your time.:beer:
