Shogun
02-25-2004, 09:11 PM
Hey guys, I'm having to start to think about how to rig a curly tail such as the one in the pic. *hopes pic works*
Thing is I need to be able to make it unfurl to being straight out & I need to set up some sort of controls for that. I'm using max5.1 & I was thinking about using the spine rig setup from the Inside max 4 book, which works well & extending that in to the tail. Would that work or should I consider spline IK or maybe even progressive morphs? (which might be easier, but I still might need to 'aim' the tail,) or does anyone have any other suggestions? Maybe straight FK might work best?
Thanks,
Thing is I need to be able to make it unfurl to being straight out & I need to set up some sort of controls for that. I'm using max5.1 & I was thinking about using the spine rig setup from the Inside max 4 book, which works well & extending that in to the tail. Would that work or should I consider spline IK or maybe even progressive morphs? (which might be easier, but I still might need to 'aim' the tail,) or does anyone have any other suggestions? Maybe straight FK might work best?
Thanks,
