torbjorn
02-25-2004, 04:06 PM
Hey there, I have a bunch of questions needed to be answered...I've thought of asking these questions for some time now, but here they are:
Q1: If I "shoot" a person in front of a bluescreen, and let's say i move the camera and all, he moves, etc.etc, and i want to have a building in the back, some fancy new york building for example: How do I put this together so that it actually looks like he's there? In my head, i keep thinking that if i shoot the building, how do i know that i get the right perspective and movement as when filming the guy?...so that the guy look okey when he stands in front of the building and not flying around totally "un-matched"? how to shoot the exact same movement on the guy and the building so it doesn't look weird when put together?
Hope you understand what i mean...
Q2: the z-depth channel...oh my, the z-depth channel...This one is driving me nuts...I use 3d studio max for all the 3d i do...when i render out something, i know i can also render out a z-depth version of that image, OR, just render out an ".RPF" file containing that info. BUT - for example, in photoshop (and this is just a still image) how do i put the z-depth picture together with the main picture, and add DOF to it? OR, let's say i want to make a whole animation, and i want the building in the background to be out of focus (imagine this is a whole 3d scene, no backdrops and such), how to make DOF on this one? I've made DOF using the features on the camera in max, but it takes forever...Let's say I use adove after effects 6.0, OR Digital fusion...How to make the DOF, with help from the z-depth channel information...
Q3: How do I get rid of the marks that i've put up as tracking points...let's say I have a scene were i've put up marks here and there - on furnitures, lamps, corners and stuff...How to actually get rid of them? I can imagine go and erase them frame by frame, but not only would it take forever, it would also - the way i see it - cause flickering where i've erased the marks and cloned new material over the erased spots...like when you clone stuff in photoshop...it would be hard to get the material to look the same for like 200 frames, right?
I know this doesn't make any sense, but i prey it does...It's just that i have so many loose ends here and there, that i need to tie together in order to move on with my life ;)
I'm in bad need for answers on these questions...
Thanks / Tobbe
Q1: If I "shoot" a person in front of a bluescreen, and let's say i move the camera and all, he moves, etc.etc, and i want to have a building in the back, some fancy new york building for example: How do I put this together so that it actually looks like he's there? In my head, i keep thinking that if i shoot the building, how do i know that i get the right perspective and movement as when filming the guy?...so that the guy look okey when he stands in front of the building and not flying around totally "un-matched"? how to shoot the exact same movement on the guy and the building so it doesn't look weird when put together?
Hope you understand what i mean...
Q2: the z-depth channel...oh my, the z-depth channel...This one is driving me nuts...I use 3d studio max for all the 3d i do...when i render out something, i know i can also render out a z-depth version of that image, OR, just render out an ".RPF" file containing that info. BUT - for example, in photoshop (and this is just a still image) how do i put the z-depth picture together with the main picture, and add DOF to it? OR, let's say i want to make a whole animation, and i want the building in the background to be out of focus (imagine this is a whole 3d scene, no backdrops and such), how to make DOF on this one? I've made DOF using the features on the camera in max, but it takes forever...Let's say I use adove after effects 6.0, OR Digital fusion...How to make the DOF, with help from the z-depth channel information...
Q3: How do I get rid of the marks that i've put up as tracking points...let's say I have a scene were i've put up marks here and there - on furnitures, lamps, corners and stuff...How to actually get rid of them? I can imagine go and erase them frame by frame, but not only would it take forever, it would also - the way i see it - cause flickering where i've erased the marks and cloned new material over the erased spots...like when you clone stuff in photoshop...it would be hard to get the material to look the same for like 200 frames, right?
I know this doesn't make any sense, but i prey it does...It's just that i have so many loose ends here and there, that i need to tie together in order to move on with my life ;)
I'm in bad need for answers on these questions...
Thanks / Tobbe
