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uzik
02-25-2004, 03:06 AM
It's really ugly, can anyone suggest anything?

I'm building a mesh in a loop.
It's not even a large
mesh and it's crashing max clear
to the desktop.

Here's the general scenario:

I calculate a vertex and add it
to the mesh using setNumVerts().
I set the vertex point with SetVert().
I loop through a number of vertices.
Then I add faces to the mesh and
set the face vertex indices. I rotate
the mesh and then go through the
loop again to add the next row of
faces.

As soon as I do an update mesh
it crashes to the desktop.

Any ideas? Thanks!

uzik
02-26-2004, 02:05 AM
Well, it's crashing when I do the mesh
update. It seems to really hate it when
you try to resize the mesh and add
new points to it. Since you can
obviously do this interactively I tried
running macro recorder to see what
code it used. It won't show the code
it uses. That's annoying!
:cry:

uzik
03-02-2004, 12:15 AM
Got it to work. Do not interactively
build a mesh vertex by vertex. It hates
it when you do that. Create
arrays and use the setmesh operation.

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