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ppb
02-24-2004, 11:52 PM
Houston, i have a problem...

I have a workstation: Dual Xeon 3 ghz, 2 gb ram ECC, Nvidia Quadro Fx1000, Supermicro Motherboard, etc...

I work with 3ds max 5, and OpenGL. Windows XP Pro. I have a model with 185.000 polys (shown in the polygon counter). The model was created in different parts, and each part has a "meshmooth" modifier, and my machine is not able to move it.

Could you help me???

Thanks a lot!!

GregHess
02-25-2004, 12:17 PM
If the stacks aren't collapsed, edit out the meshsmooth modifier. You can set the viewport meshsmooth to 0, and the render meshsmooth to whatever iteration you want, thus reducing viewport polygons.

Set the viewports to bounding box.

Try maximizing just a single viewport.

Set the viewport fps degration setting to a higher fps number. (This causes the model to switch to bounding box mode when your FPS drops below a set amount)

Try running max with maxtreme. (www.nvidia.com)

ppb
03-03-2004, 07:23 PM
First of all, thanks a lot, GregHess.

This is a good solution for a PIII, 512 Ram, 32 mb graphic card, etc, etc...

DonŽt you think that my computer should move 185.000 polys without problems??

I think that something is wrong...

Could you help me??

Bye, PPB.

Joel.Hooks
03-03-2004, 08:48 PM
Editable Polys are totally inefficient in terms of viewport feedback. You can usually add an edit mesh or meshselect modifier to the top of the stack to speed it up.

ppb
03-04-2004, 07:49 PM
IŽll try. Thanks a lot!

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