MMuster
07-02-2002, 02:08 PM
Hi there,
I am wondering how holes can be cut into any mesh without using Boolean Operations and without leaving any errors in the resulting object.
For now I am working on a dinosaur's skull which has some big holes like eye sockets, nasal cavities and sinuses. For the first try I cut out some polygons and smoothed the edges around the new holes. The problem is that the mesh is not closed any more which leads to some errors later on. There is just a "Nothing" instead of a correct modelled border.
What would you suggest to do? I would be glad to see you guys giving me some hints. ;)
By the way, I am using 3ds max 4.
Thank you in advance, bye,
Noryx
I am wondering how holes can be cut into any mesh without using Boolean Operations and without leaving any errors in the resulting object.
For now I am working on a dinosaur's skull which has some big holes like eye sockets, nasal cavities and sinuses. For the first try I cut out some polygons and smoothed the edges around the new holes. The problem is that the mesh is not closed any more which leads to some errors later on. There is just a "Nothing" instead of a correct modelled border.
What would you suggest to do? I would be glad to see you guys giving me some hints. ;)
By the way, I am using 3ds max 4.
Thank you in advance, bye,
Noryx
